Development of a Serious Game to Simulate Neonatal Intensive Care Unit Experiences: Collaborative Quasi-Experimental Study.

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Yukihide Miyosawa, Koichi Hirabayashi, Kodai Yamada, Fumiya Kobayashi, Nanami Ogihara, Noa Takeda, Eri Okamura, Shogo Matsumura
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引用次数: 0

Abstract

Background: Opportunities for neonatal intensive care unit (NICU) training are limited for medical and nursing students due to patient safety concerns and the complexities of neonatal care. In addition, the COVID-19 pandemic significantly disrupted clinical training opportunities, further underscoring the need for alternative educational tools that can provide immersive and practical learning experiences. Serious games have garnered attention as potential tools for medical education; however, few are designed to simulate the complete NICU environment and its unique challenges.

Objective: To address the educational gaps in neonatal care training, we aimed to develop and evaluate a serious game that provides a comprehensive NICU simulation experience for students and the general public.

Methods: The game was developed over 14 months by a collaborative team that included a neonatologist, 4 medical students, and 1 art student, with a total cost of US $10,000. Initially created in TyranoBuilder (STRIKEWORKS), the game was later redeveloped in Unity with Naninovel to support multilingual functionality. Structured as a 6-chapter visual novel, the game follows a high school student observing the NICU during a hospital internship. Scenario-based decision-making and interactive dialogues guide the player through both the clinical and emotional aspects of neonatal care. After completing the game, players were invited to participate in an optional web-based survey that assessed demographic information, gameplay quality, and educational value using Likert scales. Descriptive and inferential statistics were used for data analysis.

Results: The game, titled First Steps in the NICU, was released for iOS, Android, and Steam. As of May 2025, it has been downloaded 2799 times (2260 on iOS and 539 on Android). A total of 160 survey responses were collected, with 46.3% of respondents identifying as health care professionals or students. The majority of participants were female (114/160, 71.3%) and aged 20-29 years (59/160, 36.9%). Mean scores for length, difficulty, and gameplay were 3.05 (SD 0.62), 2.49 (SD 0.76), and 3.65 (SD 0.77), respectively, indicating a well-balanced design. The educational usefulness of the game received high ratings: empathy with the story (4.24), usefulness for knowledge acquisition (4.16), and effectiveness of serious games as a learning tool (4.37). No significant differences in evaluations were found between health care professionals and students and the general public, suggesting broad accessibility and appeal.

Conclusions: We developed a low-cost serious game that simulates NICU experiences through collaboration between a neonatologist and students. The game received positive feedback and demonstrated educational value for a diverse audience. Positioned as formative research, this study highlights the potential of serious games to supplement neonatal care education. Future updates will incorporate user feedback, leading to improvements in gameplay and expanded content.

模拟新生儿重症监护病房体验的严肃游戏开发:协作准实验研究。
背景:由于患者安全问题和新生儿护理的复杂性,医学和护理专业的学生接受新生儿重症监护病房(NICU)培训的机会有限。此外,2019冠状病毒病大流行严重扰乱了临床培训机会,进一步强调需要能够提供沉浸式和实用学习体验的替代教育工具。严肃游戏作为医学教育的潜在工具而受到关注;然而,很少有设计来模拟完整的新生儿重症监护室环境及其独特的挑战。目的:为了解决新生儿护理培训中的教育差距,我们旨在开发和评估一个严肃的游戏,为学生和公众提供全面的新生儿重症监护病房模拟体验。方法:该游戏是由一个包括一名新生儿科医生、4名医科学生和1名艺术系学生在内的合作团队历时14个月开发的,总成本为1万美元。最初是在TyranoBuilder (STRIKEWORKS)中创建的,后来在Unity中使用Naninovel重新开发以支持多语言功能。游戏结构为6章视觉小说,讲述了一名高中生在医院实习期间观察新生儿重症监护病房的故事。基于场景的决策和互动对话引导玩家通过新生儿护理的临床和情感方面。在完成游戏后,玩家被邀请参加一项可选的网络调查,该调查使用李克特量表评估人口统计信息、游戏质量和教育价值。采用描述性统计和推断性统计进行数据分析。结果:这款名为《First Steps in The NICU》的游戏已面向iOS、Android和Steam发行。截至2025年5月,该游戏已被下载2799次(iOS平台为2260次,Android平台为539次)。共收集了160份调查回复,46.3%的受访者确定为卫生保健专业人员或学生。大多数参与者为女性(114/160,71.3%),年龄为20-29岁(59/160,36.9%)。游戏长度、难度和可玩性的平均得分分别为3.05 (SD 0.62)、2.49 (SD 0.76)和3.65 (SD 0.77),表明游戏设计平衡良好。游戏的教育效用获得了很高的评价:对故事的共鸣(4.24),知识获取的有用性(4.16),以及严肃游戏作为学习工具的有效性(4.37)。卫生保健专业人员和学生与一般公众之间的评价没有显着差异,表明广泛的可及性和吸引力。结论:我们开发了一款低成本的严肃游戏,通过新生儿科医生和学生之间的合作,模拟新生儿重症监护病房的经历。这款游戏获得了积极的反馈,并为不同的用户展示了教育价值。定位为形成性研究,本研究强调了严肃游戏补充新生儿护理教育的潜力。未来的更新将纳入用户反馈,从而改进游戏玩法并扩展内容。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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