{"title":"The relation between game disorder and interruption during game is mediated by game craving.","authors":"Yanmeng Bao, Hui Zhou, Fengji Geng, Yuzheng Hu","doi":"10.3389/fpsyg.2025.1579016","DOIUrl":null,"url":null,"abstract":"<p><p>The burgeoning user base and potential negative effects of excessive involvement in gaming, particularly Internet Gaming Disorder (IGD), demand significant attention. While existing research has explored the susceptibility of individuals with IGD to game-related stimuli, the question of why it is challenging for these individuals to disengage from gaming remains under-explored. Drawing parallels with the concept of interruption, we hypothesize that negative emotions triggered during gaming interruptions would drive individuals' craving for the game and compelling them to continue playing, reinforcing the IGD cycle. In this study, 42 male 'League of Legends' players, aged 19 to 29, experienced controlled interruptions every 3 min during gaming and non-gaming control tasks. Our findings demonstrate that interruptions during gaming elicited significantly higher levels of anger and anxiety compared to the control tasks. Further, we found a positive correlation between the severity of IGD symptoms and the intensity of anger and anxiety induced by gaming interruptions. Additionally, our analysis suggests that craving partially mediates the relationship between anger arousal during gaming interruptions and IGD severity. These findings provide new insights into how emotional responses to gaming interruptions contribute to IGD, offering a novel perspective for future research and potential treatment approaches.</p>","PeriodicalId":12525,"journal":{"name":"Frontiers in Psychology","volume":"16 ","pages":"1579016"},"PeriodicalIF":2.6000,"publicationDate":"2025-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12174426/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.3389/fpsyg.2025.1579016","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"PSYCHOLOGY, MULTIDISCIPLINARY","Score":null,"Total":0}
引用次数: 0
Abstract
The burgeoning user base and potential negative effects of excessive involvement in gaming, particularly Internet Gaming Disorder (IGD), demand significant attention. While existing research has explored the susceptibility of individuals with IGD to game-related stimuli, the question of why it is challenging for these individuals to disengage from gaming remains under-explored. Drawing parallels with the concept of interruption, we hypothesize that negative emotions triggered during gaming interruptions would drive individuals' craving for the game and compelling them to continue playing, reinforcing the IGD cycle. In this study, 42 male 'League of Legends' players, aged 19 to 29, experienced controlled interruptions every 3 min during gaming and non-gaming control tasks. Our findings demonstrate that interruptions during gaming elicited significantly higher levels of anger and anxiety compared to the control tasks. Further, we found a positive correlation between the severity of IGD symptoms and the intensity of anger and anxiety induced by gaming interruptions. Additionally, our analysis suggests that craving partially mediates the relationship between anger arousal during gaming interruptions and IGD severity. These findings provide new insights into how emotional responses to gaming interruptions contribute to IGD, offering a novel perspective for future research and potential treatment approaches.
期刊介绍:
Frontiers in Psychology is the largest journal in its field, publishing rigorously peer-reviewed research across the psychological sciences, from clinical research to cognitive science, from perception to consciousness, from imaging studies to human factors, and from animal cognition to social psychology. Field Chief Editor Axel Cleeremans at the Free University of Brussels is supported by an outstanding Editorial Board of international researchers. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians and the public worldwide. The journal publishes the best research across the entire field of psychology. Today, psychological science is becoming increasingly important at all levels of society, from the treatment of clinical disorders to our basic understanding of how the mind works. It is highly interdisciplinary, borrowing questions from philosophy, methods from neuroscience and insights from clinical practice - all in the goal of furthering our grasp of human nature and society, as well as our ability to develop new intervention methods.