Participatory design and evaluation of digital coaching for improving health-the star multicomponent lifestyle intervention.

IF 3.2 Q1 HEALTH CARE SCIENCES & SERVICES
Frontiers in digital health Pub Date : 2025-06-03 eCollection Date: 2025-01-01 DOI:10.3389/fdgth.2025.1600535
Helena Lindgren, Kaan Kilic
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引用次数: 0

Abstract

Introduction: There are particular challenges when designing and developing a digital coaching application aimed at providing person-tailored support for lifestyle changes in multiple domains to promote health. This study explored how a participatory design process addresses challenges that materialised in a multicomponent lifestyle intervention, providing an understanding of the onboarding experience and early user engagement.

Method: A participatory design methodology was applied involving a multidisciplinary team of 12 domain experts and different groups of end users in design cycles, model construction, prototyping, and evaluation. The process followed a design methodology for argument-based health information systems and a framework for layered interactive adaptive systems to engage domain experts in the development of aspects relating to the interactivity of the system. A qualitative user study was conducted with eight participants, five regular users and three nurses, focussing on the onboarding phase.

Results: Contributions of this article are (i) the StarCoach, the person-tailored health-promotion intervention for multiple health behaviours supporting short and long-term goals; (ii) a framework for studying multicomponent lifestyle interventions with multiple behaviour change techniques (BCTs); and (iii) qualitative results regarding usage, adherence to, and perceived effects of the intervention with a focus on the initial phase of using the application. The five regular participants reported increased health-promoting activities during the onboarding phase and were using already habituated activities to establish a routine to use the intervention.

Conclusion: The participatory design led to StarCoach embedding clusters of BCTs, which build a framework for research on multicomponent lifestyle interventions. Whether using already habituated activities to establish a routine to use the intervention could be a strategy to increase adherence and engagement in the onboarding phase and beyond will be a focus in future studies. The participants also showed increased engagement in their chosen lifestyle-change activities during the study period. The findings will be followed up in future studies to evaluate the effects on behaviour over a longer period of time.

数字教练改善健康的参与式设计和评估——明星多组分生活方式干预。
导语:在设计和开发数字教练应用程序时,存在着特殊的挑战,该应用程序旨在为多个领域的生活方式改变提供个性化的支持,以促进健康。本研究探讨了参与式设计过程如何解决在多组件生活方式干预中出现的挑战,提供对入门体验和早期用户参与的理解。方法:采用参与式设计方法,由12名领域专家组成的多学科团队和不同的最终用户群体参与设计周期、模型构建、原型制作和评估。该过程遵循了基于论证的卫生信息系统的设计方法和分层交互式自适应系统的框架,以使领域专家参与与系统交互性有关的方面的开发。对8名参与者、5名常规用户和3名护士进行了定性用户研究,重点关注入职阶段。结果:本文的贡献是:(i) StarCoach,针对多种健康行为的个人健康促进干预措施,支持短期和长期目标;(ii)采用多种行为改变技术(bct)研究多组分生活方式干预的框架;(iii)关于使用情况、依从性和干预效果的定性结果,重点是使用应用程序的初始阶段。五名定期参与者报告说,在入职阶段,他们增加了促进健康的活动,并利用已经习惯的活动建立了使用干预措施的常规。结论:参与式设计导致StarCoach嵌入bct簇,为多组分生活方式干预的研究建立了框架。是否使用已经习惯的活动来建立一种常规的干预措施,可以作为一种策略,在入组阶段和以后增加依从性和参与度,将是未来研究的重点。在研究期间,参与者对自己选择的改变生活方式的活动的参与度也有所提高。这些发现将在未来的研究中得到跟进,以评估在更长的时间内对行为的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.20
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0.00%
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审稿时长
13 weeks
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