Exploring the relationship between peer loneliness, problematic videogame use, and cyberbullying victimisation in adolescence.

IF 1 Q4 PSYCHOLOGY, CLINICAL
Alberto Amadori, Giulia Prestera, Francesca Sangiuliano Intra, Livia Taverna, Caterina Primi, Antonella Brighi
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引用次数: 0

Abstract

Background: Adolescence, acknowledged as a transformative developmental phase marked by socio-emotional challenges, introduces an elevated susceptibility to loneliness. As adolescents are exposed to loneliness, they concurrently navigate the dynamic landscape of problematic videogame use, characterised by deleterious gaming patterns with consequential impacts across various life domains. Empirical evidence indicates a significant correlation between experiences of cyberbullying victimisation and heightened feelings of loneliness, particularly within the context of peer relationships during this developmental epoch.Objectives: This study examined the critical relationships among loneliness, cyberbullying victimisation, and problematic videogame use, considering loneliness as a potential precursor to adverse developmental outcomes. Further, it assesses sex differences in these associations, seeking to elucidate the pathways through which these variables exert influence on the psychological well-being of adolescents.Methods: This study included 438 adolescents from Central Italy (50% boys), aged 11 to 16 (mean = 12.7 years, SD = 1.4 years). Participants completed a self-reported questionnaire during school hours.Results: Overall, 10.5% of participants reported experiencing cyberbullying victimisation, with no significant sex differences. Structural Equation Modelling revealed a significant association between loneliness with peers and well-being, mediated by cyberbullying victimisation and problematic videogame use. A significant interaction effect was found between sex and nervousness during gameplay, showing that nervousness was more strongly associated with problematic videogame use in boys compared to girls.Conclusions: These findings underscore the importance of targeted interventions to reduce peer-related loneliness in adolescence. Future research should explore the longitudinal, bidirectional effects of loneliness in adolescence on both problematic behaviours and well-being.

探索同伴孤独、有问题的电子游戏使用和青少年网络欺凌受害者之间的关系。
背景:青春期,被认为是一个社会情感挑战为标志的变革性发展阶段,引入了对孤独的高易感性。当青少年暴露在孤独之中时,他们同时在有问题的电子游戏使用的动态环境中导航,其特征是有害的游戏模式对各个生活领域产生了相应的影响。经验证据表明,网络欺凌受害经历与孤独感加剧之间存在显著相关性,特别是在这一发展时期的同伴关系背景下。目的:本研究考察了孤独、网络欺凌受害者和有问题的电子游戏使用之间的关键关系,认为孤独是不良发展结果的潜在前兆。此外,它还评估了这些关联中的性别差异,试图阐明这些变量对青少年心理健康产生影响的途径。方法:本研究纳入意大利中部438名青少年(50%为男孩),年龄11 ~ 16岁(平均12.7岁,SD = 1.4岁)。参与者在上课时间完成了一份自我报告问卷。结果:总体而言,10.5%的参与者报告遭受过网络欺凌,性别差异不显著。结构方程模型揭示了与同伴的孤独感和幸福感之间的显著关联,由网络欺凌受害者和有问题的电子游戏使用介导。在游戏过程中,性与紧张之间存在显著的交互作用,这表明与女孩相比,男孩的紧张与问题电子游戏的使用更紧密相关。结论:这些发现强调了有针对性的干预措施对减少青少年同伴孤独感的重要性。未来的研究应该探索青春期孤独对问题行为和幸福感的纵向、双向影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.60
自引率
0.00%
发文量
2
期刊介绍: The Journal of Child & Adolescent Mental Health publishes papers that contribute to improving the mental health of children and adolescents, especially those in Africa. Papers from all disciplines are welcome. It covers subjects such as epidemiology, mental health prevention and promotion, psychotherapy, pharmacotherapy, policy and risk behaviour. The journal contains review articles, original research (including brief reports), clinical papers in a "Clinical perspectives" section and book reviews. The Journal is published in association with the South African Association for Child and Adolescent Psychiatry and Allied Professions (SAACAPAP).
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