Effects of Persuasive App Design and Self-Regulation on Young Children’s Digital Disengagement

IF 4.3 Q1 PSYCHOLOGY, MULTIDISCIPLINARY
Sumudu Mallawaarachchi, Dylan P. Cliff, Cathrine Neilsen-Hewett, Sonia L. J. White, Jenny Radesky, Sharon Horwood, Daniel Johnson, Lisa Kervin, Steven J. Howard
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Abstract

Despite the vast array of app choices available to children and evidence of a high prevalence of persuasive design features (e.g., rewards, character pressure, and aesthetic manipulation) within these apps, little is known about how, and to what extent, these design elements influence children’s digital app play. The current study investigated the effects of app persuasive design and children’s self-regulation, and their interaction, on children’s ability to disengage from digital devices. The study adopted a three-arm acute experimental design, wherein 73 children, aged 3–5 years, were randomly assigned to engage with one of three apps (of high, moderate, or low persuasive design), with a novel “digital disengagement” paradigm that measured the time to disengage from app play and researcher-rated degree of independent disengagement. Children’s self-regulation outside of digital contexts was also assessed. General linear models were used to compare the main effects of and interaction between app condition and child self-regulation on children’s digital disengagement. Given similar disengagement means in high and moderate conditions, these were collapsed and compared with the low condition. Significant interactions between persuasive design (moderate-high and low) and self-regulation (high and low) were found for disengagement time and degree of independent disengagement for one of the two self-regulation measures. Young children with higher self-regulation were able to disengage from the digital device regardless of persuasive design level (even at moderate-high levels). Children with lower self-regulation disengaged more easily and promptly under low persuasive design but took longer and needed more support to disengage when exposed to moderate-high persuasive design. This first-of-its-kind study offers novel insight into which children are more susceptible to extended digital engagement due to persuasive design. The study highlights the importance of considering the design elements within apps together with the child’s abilities to aid families make more informed digital choices.

劝导式App设计与自我调节对幼儿数字脱离的影响
尽管儿童可以选择的应用种类繁多,而且有证据表明,这些应用中普遍存在劝导式设计功能(如奖励、角色压力和美学操作),但我们对这些设计元素如何以及在多大程度上影响儿童的数字应用体验却知之甚少。目前的研究调查了应用说服性设计和儿童自我调节的影响,以及它们之间的互动,对儿童脱离数字设备的能力的影响。该研究采用了三臂急性实验设计,其中73名3-5岁的儿童被随机分配到三种应用程序(高、中、低说服力设计)中的一种,采用一种新颖的“数字脱离”范式,测量从应用程序中脱离的时间和研究人员评估的独立脱离程度。儿童在数字环境之外的自我调节也被评估。采用一般线性模型比较应用条件和儿童自我调节对儿童数字脱离的主要影响及其交互作用。考虑到在高和中等条件下类似的脱离手段,这些被崩溃并与低条件进行比较。在两种自我调节措施中的一种中,说服设计(中高和低)和自我调节(高和低)在脱离时间和独立脱离程度上存在显著的相互作用。具有较高自我调节能力的幼儿能够脱离数字设备,而不管说服性设计水平如何(即使是中高水平)。自我调节能力较低的儿童在低说服设计下更容易和迅速地脱离,但在中高说服设计下需要更长的时间和更多的支持才能脱离。这项史无前例的研究提供了一种新颖的见解,即由于有说服力的设计,哪些儿童更容易受到扩展的数字参与的影响。该研究强调了将应用程序中的设计元素与孩子的能力结合起来,帮助家庭做出更明智的数字选择的重要性。
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来源期刊
Human Behavior and Emerging Technologies
Human Behavior and Emerging Technologies Social Sciences-Social Sciences (all)
CiteScore
17.20
自引率
8.70%
发文量
73
期刊介绍: Human Behavior and Emerging Technologies is an interdisciplinary journal dedicated to publishing high-impact research that enhances understanding of the complex interactions between diverse human behavior and emerging digital technologies.
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