Facilitating Advance Care Planning Conversations Among Patients With Cancer and Their Care Partners Utilizing a Conversation Game: A Pilot Study

IF 1.9 Q4 ONCOLOGY
Cancer reports Pub Date : 2025-06-17 DOI:10.1002/cnr2.70250
Kylee Kimbel, Michael Hayes, Morgan Bucher, William A. Calo, Tullika Garg, Monika Joshi, Hannah Kuntz, Terrence E. Murphy, Erika VanDyke, Emily Wasserman, Lauren J. Van Scoy
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引用次数: 0

Abstract

Background

Patients with cancer should engage in decision-making throughout the course of their illness and treatment. Current guidelines recommend early, frequent advance care planning (ACP) conversations among clinicians, patients, and care partners (CPs) and advance directive (AD) completion. However, only 55% of patients with cancer have completed such directives, suggesting the need for interventions to increase rates of ACP. The Hello game has been shown to be effective in promoting ACP in several populations but has not been tested in patients with cancer or their CP.

Aims

To assess the acceptability of Hello and determine the modifications necessary for use in cancer populations.

Methods and Results

This convergent mixed methods study involved seven dyads (7 patients with cancer and their 7 CPs to total n = 14); dyads played Hello in groups of 2–4. Post-game, dyads completed satisfaction and acceptability questionnaires and focus groups. Qualitative thematic analysis was performed; quantitative data was summarized.

Patients' mean age was 56.4 years—43% were female, 57% had genitourinary cancer, and 43% had breast cancer. Three themes emerged from both patient and CP focus groups (n = 14 individuals): (1) Participants enjoyed the group dynamics and relating to peers when playing Hello; (2) Hello serves as a helpful conversation starter; (3) modifications could help tailor Hello for use in cancer context—particularly adding more questions about quality of life and mental health. The patient focus groups had an additional theme: (4) Patients with localized cancer may have a different experience with Hello when compared to those with advanced cancer.

Conclusion

Hello was well-received by dyads, and their feedback was used to tailor Hello for patients with cancer and their CPs. Next steps for this project include assessing the acceptability of the modified game.

Trial Registration: clinicaltrials.gov: NCT06028152

Abstract Image

利用对话游戏促进癌症患者及其护理伙伴之间的预先护理计划对话:一项试点研究
背景:癌症患者在整个疾病和治疗过程中都应该参与决策。目前的指南建议临床医生、患者和护理伙伴(CPs)之间尽早、频繁地进行预先护理计划(ACP)对话,并完成预先指示(AD)。然而,只有55%的癌症患者完成了这样的指示,这表明需要采取干预措施来提高ACP的发生率。Hello游戏已被证明在一些人群中对促进ACP有效,但尚未在癌症患者或其CP患者中进行测试。目的评估Hello的可接受性,并确定在癌症人群中使用所需的修改。方法与结果该融合混合方法研究纳入7对(7例癌症患者及其7例CPs,共n = 14);二人组以2-4为一组玩Hello游戏。游戏结束后,二人组完成满意度和可接受性问卷调查和焦点小组。进行定性专题分析;对定量资料进行总结。患者的平均年龄为56.4岁,其中43%为女性,57%为泌尿生殖系统癌,43%为乳腺癌。从患者和CP焦点小组(n = 14个人)中得出三个主题:(1)参与者在玩Hello游戏时喜欢群体动态和与同伴的关系;(2) Hello是有用的对话开场白;(3)修改后的Hello可以用于癌症治疗,特别是增加更多关于生活质量和心理健康的问题。患者焦点小组还有一个额外的主题:(4)与晚期癌症患者相比,局部癌症患者可能有不同的Hello体验。结论Hello受到了两对夫妇的欢迎,他们的反馈被用来为癌症患者和他们的CPs量身定制Hello。这个项目的下一步包括评估修改后游戏的可接受性。试验注册:clinicaltrials.gov: NCT06028152
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Cancer reports
Cancer reports Medicine-Oncology
CiteScore
2.70
自引率
5.90%
发文量
160
审稿时长
17 weeks
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