Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Liao Bingli;Danilo Vasconcellos Vargas
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引用次数: 0

Abstract

In the realm of role-playing games (RPGs), creating immersive, persona-driven dialogues remains a challenge, especially in intricate settings, such as Call of Cthulhu. Existing methodologies often falter in portraying character personas within complex conversations accurately. To address this, we introduce a novel card-based framework, utilizing the advanced 7B language model for tailored dialogue generation. Guided by detailed scene settings and character personas, 7B language model exhibited a striking ability to craft context-aware dialogues for even unseen characters and scenarios. To assess the quality of these dialogues, we present an innovative metric, circumventing the traditional hurdles of human evaluations. Furthermore, insights into the attention mechanism shed light on the dynamics of information flow during dialogue creation. Collectively, our findings underscore the transformative potential of large language models in computational storytelling, particularly in RPG settings.
走向沉浸式计算叙事:增强人物角色驱动对话的卡片框架
在角色扮演游戏(rpg)领域,创造身临其境的角色驱动对话仍然是一个挑战,特别是在复杂的环境中,如《克苏鲁的召唤》。现有的方法在准确地描绘复杂对话中的人物角色时往往摇摇晃晃。为了解决这个问题,我们引入了一个新的基于卡片的框架,利用先进的7B语言模型来定制对话生成。在详细的场景设置和人物角色的指导下,7B语言模型展示了一种惊人的能力,可以为甚至看不见的角色和场景制作上下文感知对话。为了评估这些对话的质量,我们提出了一个创新的指标,绕过了人类评估的传统障碍。此外,对注意力机制的洞察揭示了对话创造过程中信息流的动态。总的来说,我们的发现强调了大型语言模型在计算故事叙述中的变革潜力,特别是在RPG设置中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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