Implicit Coordination Dynamics: A Synchrony-Based Study on Team Positioning and Performance in Competitive Dota 2

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Udesh Habaraduwa;Paris Mavromoustakos Blom;Travis J. Wiltshire
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Abstract

The collective performance displayed by groups or teams, whether in solving complex problems or excelling in esports competitions, hinges on their coordination dynamics. While explicit coordination (e.g., verbal commands) and its affects on collective outcomes have been studied extensively, implicit coordination, especially in dynamic, fast-paced environments have been under investigated. In this study, we examine the competitive esport Dota 2 (D2) as a setting to explore within-team implicit coordination, which we model as player avatar movement synchrony. Utilizing the cluster phase method, we analyze spatio-temporal patterns of player movements to quantify implicit movement coordination. We observe a negative linear relationship between team movement synchrony and team performance in rank for D2 competitions across two tournaments. While some research suggests stronger coordination leads to favorable outcomes, we leverage our findings to discuss the complexity of team coordination, showcasing a delicate balance between specialization of individual team members and collective action. This study not only extends complex systems techniques used in physical sports to the rapidly evolving esports arena, but also invites further exploration into the multidimensional nature of coordination in team-based activities.
内隐协调动力学:基于同步性的dota2团队定位与绩效研究
无论是解决复杂的问题,还是在电子竞技比赛中取得优异成绩,群体或团队所表现出的集体表现都取决于他们的协调动态。虽然外显协调(如口头命令)及其对集体结果的影响已被广泛研究,但内隐协调,特别是在动态,快节奏环境中的内隐协调已被调查。在本研究中,我们以竞技电子竞技《Dota 2》(D2)为背景来探讨团队内部的隐性协调,我们将其建模为玩家角色移动同步。利用聚类阶段方法,我们分析了玩家运动的时空模式,以量化隐含的运动协调。我们观察到在两场比赛中,D2比赛的团队动作同步性与团队排名之间存在负线性关系。虽然一些研究表明,更强的协调会带来有利的结果,但我们利用我们的发现来讨论团队协调的复杂性,展示了团队成员个人专业化和集体行动之间的微妙平衡。这项研究不仅将体育运动中使用的复杂系统技术扩展到快速发展的电子竞技领域,而且还邀请人们进一步探索团队活动中协调的多维本质。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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