{"title":"A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection","authors":"Jon-Lark Kim;Eunjee Eor","doi":"10.1109/TG.2024.3487861","DOIUrl":null,"url":null,"abstract":"In this article, we introduce a genetic algorithm-based upper confidence bound (GA-UCB), an innovative hybrid genetic algorithm integrating multiarmed bandit. It effectively addresses the challenges of solving large and intricate <italic>Sudoku</i> puzzles, thus overcoming the constraints of traditional genetic algorithms. In GA-UCB, reinforcement learning is applied to simulate parent selection and crossover. By learning the optimal parent selection within a given population, the population evolves. Based on this technology, GA-UCB demonstrates improved results in solving complex <italic>Sudoku</i> puzzles. GA-UCB is compared with several state-of-the-art algorithms on <italic>Sudoku</i> puzzles of different difficulty levels and shows a 55% improvement in convergence speed compared to previous research results, particularly in the most challenging instance among the six <italic>Sudoku</i> puzzle instances tested.","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"17 2","pages":"429-441"},"PeriodicalIF":2.8000,"publicationDate":"2024-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Games","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10737894/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
In this article, we introduce a genetic algorithm-based upper confidence bound (GA-UCB), an innovative hybrid genetic algorithm integrating multiarmed bandit. It effectively addresses the challenges of solving large and intricate Sudoku puzzles, thus overcoming the constraints of traditional genetic algorithms. In GA-UCB, reinforcement learning is applied to simulate parent selection and crossover. By learning the optimal parent selection within a given population, the population evolves. Based on this technology, GA-UCB demonstrates improved results in solving complex Sudoku puzzles. GA-UCB is compared with several state-of-the-art algorithms on Sudoku puzzles of different difficulty levels and shows a 55% improvement in convergence speed compared to previous research results, particularly in the most challenging instance among the six Sudoku puzzle instances tested.