Attentional disengagement difficulties toward game-related social reward and avoidance toward real-life social reward among individuals with Internet gaming disorder

IF 3.7 2区 医学 Q1 PSYCHIATRY
Xiaoyu Wang , Jingyi Yang , Jinbo He
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引用次数: 0

Abstract

Individuals with Internet Gaming Disorder (IGD) exhibit behaviors of immersion in game social interactions and detachment from real-life social interactions. Social Motivation Theory posits that social rewards incentivize social activities, while impairments in social reward processing may lead to such behaviors. Moreover, attentional bias plays a crucial role in reward processing. However, no studies have examined attentional bias toward social rewards in individuals with IGD. Therefore, this study utilized a dot-probe paradigm to compare attentional bias toward game-related social rewards (GR) and real-life social rewards (RR) between 30 individuals with IGD and 31 healthy controls (HC) and further explored attentional vigilance (early-stage) and disengagement difficulties/avoidance (later-stage). The results indicated that (1) individuals with IGD exhibited higher attentional bias toward GR than RR. (2) Attentional bias in individuals with IGD occurred in later stages, characterized by attentional disengagement difficulties for GR and attentional avoidance for RR. (3) The degree of attentional disengagement difficulties for GR and attentional avoidance for RR in individuals with IGD was positively correlated with the severity of IGD. The results suggest that immersion in gaming social interactions and disconnection from real-life social interactions in individuals with IGD may be related to difficulties in disengaging from GR and avoiding RR in later stages of attentional bias. This study reveals the mechanisms underlying the different patterns of social activities of individuals with IGD in both gaming and real-life contexts from the perspective of attentional bias toward social rewards.
网络游戏障碍个体对游戏相关社会奖励的注意脱离困难和对现实社会奖励的回避
网络游戏障碍(IGD)患者表现出沉浸于游戏社交互动和脱离现实社交互动的行为。社会动机理论认为,社会奖励对社会活动具有激励作用,而社会奖励加工的缺陷可能导致这种行为。此外,注意偏见在奖励加工中起着至关重要的作用。然而,没有研究检验过IGD患者对社会奖励的注意偏向。因此,本研究采用点探针范式比较了30名IGD患者和31名健康对照(HC)对游戏相关社会奖励(GR)和现实生活中社会奖励(RR)的注意偏倚,并进一步探讨了注意警觉性(早期)和脱离接触困难/回避(后期)。结果表明:(1)IGD个体对GR的注意偏倚高于RR。(2) IGD个体的注意偏倚发生在后期,表现为GR的注意脱离困难和RR的注意回避。(3) IGD患者的GR注意脱离困难程度和RR注意回避程度与IGD严重程度呈正相关。结果表明,IGD患者沉浸在游戏社交互动中,与现实生活中的社交互动脱节,这可能与他们在注意偏差后期难以脱离GR和避免RR有关。本研究从社交奖励的注意偏向角度揭示了IGD个体在游戏和现实环境中不同社交活动模式的潜在机制。
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来源期刊
Journal of psychiatric research
Journal of psychiatric research 医学-精神病学
CiteScore
7.30
自引率
2.10%
发文量
622
审稿时长
130 days
期刊介绍: Founded in 1961 to report on the latest work in psychiatry and cognate disciplines, the Journal of Psychiatric Research is dedicated to innovative and timely studies of four important areas of research: (1) clinical studies of all disciplines relating to psychiatric illness, as well as normal human behaviour, including biochemical, physiological, genetic, environmental, social, psychological and epidemiological factors; (2) basic studies pertaining to psychiatry in such fields as neuropsychopharmacology, neuroendocrinology, electrophysiology, genetics, experimental psychology and epidemiology; (3) the growing application of clinical laboratory techniques in psychiatry, including imagery and spectroscopy of the brain, molecular biology and computer sciences;
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