Evaluating a novel core-and-perimeter delimiting trapping survey design for insects. I. Field experiment.

Barney P Caton, Hui Fang, Ernie Hain, Nadya Kandel, Rosalie Nelson, Godshen R Pallipparambil, Nicholas C Manoukis
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Abstract

We propose a novel "core-and-perimeter" delimiting trapping design for invasive insects, improving upon the ubiquitous fully trapped square grids using regular spacing. The core-and-perimeter design has traps near the epicenter and in a perimeter set at a distance to result in zero captures, to directly set the population boundary. We compared the core-and-perimeter and fully trapped designs in a mark-release-recapture experiment with Ceratitis capitata (Weidemann) (Diptera: Tephritidae) in Hawaii in 2022. Each design had 4 repetitions with 4 separate releases of flies and 6 collection days from 1 to 14 d after release. The square fully trapped grid had 20 core area traps plus 79 other traps in 0.92 km2, plus 24 "sentinel" traps beyond. The circular core-and-perimeter grid had 20 core traps, and 108 traps in a 220 m-wide perimeter, set 500 m from the release point (smaller than the recommended radius). Slightly more flies on average were captured in the fully trapped treatment but proportional captures in common locations were similar. Flies were caught in the sentinel traps in every replicate of the fully trapped treatment. Four percent of captures occurred in the perimeter of the core-and-perimeter treatment on average. Trap usage rate for the fully trapped design was 67%, while for the core area of the core-and-perimeter design was nearly 94%. Overall mean daily dispersal distance was 96.3 m, and the regression-based 99th percentile of total distance was 700 m. Results supported the potential of the core-and-perimeter design and demonstrated 2 fully trapped design disadvantages-trap inefficiency and egress potential.

评价一种新的昆虫核周定界诱捕调查设计。1、野外试验。
我们提出了一种新颖的“核心-周界”划定诱捕设计,改进了普遍存在的使用规则间距的完全被捕获的方形网格。核心和外围设计在震中附近和外围设置陷阱,导致零捕获,直接设置人口边界。我们于2022年在夏威夷进行了一项针对头角角膜炎(Weidemann)(双翅目:绦虫科)的标记释放-再捕获实验,比较了核心-周界和完全捕获设计。每个设计4次重复,4次单独放生,放生后1 ~ 14 d采集6天。方形完全捕获网格在0.92平方公里范围内有20个核心区陷阱和79个其他陷阱,外加24个“哨兵”陷阱。圆形核心和外围网格有20个核心陷阱,在距离释放点500米(小于建议半径)的220米宽的周长内设置了108个陷阱。在完全捕获处理中,平均捕获的苍蝇略多,但在常见地点的捕获比例相似。在完全诱捕处理的每个重复中,苍蝇都被哨兵诱捕器捕获。平均4%的捕获发生在核心和外围处理的周界。完全捕获设计的陷阱使用率为67%,而核心和周界设计的核心区域的陷阱使用率接近94%。总体平均日扩散距离为96.3 m,基于回归的总扩散距离第99百分位数为700 m。结果支持核心-周界设计的潜力,并证明了2个完全被困设计的缺点-陷阱效率低下和出口潜力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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