{"title":"Impact of acute mental fatigue on cricket-related performance measures in university level indoor cricket players.","authors":"Michelle Evans, Travis Blood, Rachel L Bevins","doi":"10.3389/fspor.2025.1527696","DOIUrl":null,"url":null,"abstract":"<p><p>Acute mental fatigue affects elements of sporting performance such as technical performance or decision making in high-level athletes, however less is known about the effects in non-elite sport. The aim of this study was to examine the effect of acute mental fatigue on cricket specific performance and reaction time in university-level cricketers during the indoor competitive season. Ten male university cricket players (Age 18-23 years, height 183.3 ± 8.7 cm, body mass 88.5 ± 19.8 kg) performed baseline testing, and two experimental test conditions separated by a 48-hour washout. Mental fatigue was induced using two different tasks: a 30-min smartphone-based Stroop test (Stroop) and a 30-min smartphone-streaming based cricket video (Film). Performance outcomes were assessed through the English Cricket Board's Run2 test for sprint performance and the Batak test for reaction time. The results indicated that both the Stroop and Film conditions induced mental fatigue compared to Baseline [χ<sup>2</sup> (2) = 19.16, <i>p</i> < 0.001], although the Film condition produced only a small increase in fatigue. Cricket Run2 times were negatively affected by both the Stroop and Film tasks [F(2) = 24.83, <i>p</i> < 0.001]. Acute mental fatigue, induced by either an app-based Stroop test or an app-based video stream, negatively affected cricket-relevant performance in university level indoor cricketers.</p>","PeriodicalId":12716,"journal":{"name":"Frontiers in Sports and Active Living","volume":"7 ","pages":"1527696"},"PeriodicalIF":2.3000,"publicationDate":"2025-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12162530/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Sports and Active Living","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3389/fspor.2025.1527696","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"SPORT SCIENCES","Score":null,"Total":0}
引用次数: 0
Abstract
Acute mental fatigue affects elements of sporting performance such as technical performance or decision making in high-level athletes, however less is known about the effects in non-elite sport. The aim of this study was to examine the effect of acute mental fatigue on cricket specific performance and reaction time in university-level cricketers during the indoor competitive season. Ten male university cricket players (Age 18-23 years, height 183.3 ± 8.7 cm, body mass 88.5 ± 19.8 kg) performed baseline testing, and two experimental test conditions separated by a 48-hour washout. Mental fatigue was induced using two different tasks: a 30-min smartphone-based Stroop test (Stroop) and a 30-min smartphone-streaming based cricket video (Film). Performance outcomes were assessed through the English Cricket Board's Run2 test for sprint performance and the Batak test for reaction time. The results indicated that both the Stroop and Film conditions induced mental fatigue compared to Baseline [χ2 (2) = 19.16, p < 0.001], although the Film condition produced only a small increase in fatigue. Cricket Run2 times were negatively affected by both the Stroop and Film tasks [F(2) = 24.83, p < 0.001]. Acute mental fatigue, induced by either an app-based Stroop test or an app-based video stream, negatively affected cricket-relevant performance in university level indoor cricketers.
急性精神疲劳会影响高水平运动员的运动表现,如技术表现或决策能力,但对非精英运动的影响知之甚少。摘要本研究旨在探讨急性精神疲劳对大学生板球运动员在室内比赛中特定表现和反应时间的影响。10名男大学生板球运动员(年龄18-23岁,身高183.3±8.7 cm,体重88.5±19.8 kg)进行基线测试,两种实验测试条件间隔48小时洗脱。通过两项不同的任务诱导精神疲劳:基于智能手机的30分钟Stroop测试(Stroop)和基于智能手机流媒体的30分钟板球视频(Film)。成绩结果通过英国板球委员会的短跑成绩Run2测试和反应时间Batak测试进行评估。结果表明,与基线相比,Stroop条件和Film条件均可引起精神疲劳[χ2 (2) = 19.16, p p