The interactive virtual muscle and heart: using Minecraft Education Edition to teach skeletal muscle and cardiovascular physiology.

IF 1.7 4区 教育学 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Advances in Physiology Education Pub Date : 2025-09-01 Epub Date: 2025-06-14 DOI:10.1152/advan.00244.2024
B D Perry, K A Jenkin, G G Perrone
{"title":"The interactive virtual muscle and heart: using Minecraft Education Edition to teach skeletal muscle and cardiovascular physiology.","authors":"B D Perry, K A Jenkin, G G Perrone","doi":"10.1152/advan.00244.2024","DOIUrl":null,"url":null,"abstract":"<p><p>Video games have been used more frequently in educational settings in recent years. Research investigating the efficacy of games with an educational focus is predominantly utilized in primary and secondary school settings, but educational games with sufficient complexity could have utility in tertiary education. Minecraft Education Edition (MEE) is an immersive, three-dimensional (3-D) game where players/students have freedom to use and manipulate a variety of blocks, akin to \"virtual Lego.\" The open-world and creative nature of MEE fosters collaborative play, and the freedom to build structures, switches, and other mechanisms allows educators to create functional and interactive models of physiological systems. This article describes how MEE was used to teach skeletal muscle and cardiac physiology to second-year university students through creation of custom-made interactive worlds. Explorations of the virtual skeletal muscle and heart were run as an on-campus activity. In the first teaching activity, a virtual 3-D interactive model was created in MEE where students activated distinct processes of skeletal muscle excitation, excitation-contraction (EC) coupling, and contraction. In the second teaching activity, a 3-D interactive model of the heart was created in MEE where students controlled each part of the cardiac cycle. Both activities were followed by a custom-made \"escape room\"-style quiz, followed by an in-class discussion aimed to highlight any limitations of the models. This article explores how these virtual models were created, providing a detailed description of the learning activities, and discusses the benefits, limitations, and relevant education theories of using Minecraft Education Edition in physiology teaching.<b>NEW & NOTEWORTHY</b> This is the first published work exemplifying the use of Minecraft Education Edition (MEE) in tertiary-level physiology education. We describe two separate interactive teaching activities for skeletal muscle and cardiac physiology using MEE. Recommendations are provided so that educators can adapt the use of MEE virtual worlds to their own curriculum design.</p>","PeriodicalId":50852,"journal":{"name":"Advances in Physiology Education","volume":" ","pages":"764-773"},"PeriodicalIF":1.7000,"publicationDate":"2025-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advances in Physiology Education","FirstCategoryId":"95","ListUrlMain":"https://doi.org/10.1152/advan.00244.2024","RegionNum":4,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/6/14 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0

Abstract

Video games have been used more frequently in educational settings in recent years. Research investigating the efficacy of games with an educational focus is predominantly utilized in primary and secondary school settings, but educational games with sufficient complexity could have utility in tertiary education. Minecraft Education Edition (MEE) is an immersive, three-dimensional (3-D) game where players/students have freedom to use and manipulate a variety of blocks, akin to "virtual Lego." The open-world and creative nature of MEE fosters collaborative play, and the freedom to build structures, switches, and other mechanisms allows educators to create functional and interactive models of physiological systems. This article describes how MEE was used to teach skeletal muscle and cardiac physiology to second-year university students through creation of custom-made interactive worlds. Explorations of the virtual skeletal muscle and heart were run as an on-campus activity. In the first teaching activity, a virtual 3-D interactive model was created in MEE where students activated distinct processes of skeletal muscle excitation, excitation-contraction (EC) coupling, and contraction. In the second teaching activity, a 3-D interactive model of the heart was created in MEE where students controlled each part of the cardiac cycle. Both activities were followed by a custom-made "escape room"-style quiz, followed by an in-class discussion aimed to highlight any limitations of the models. This article explores how these virtual models were created, providing a detailed description of the learning activities, and discusses the benefits, limitations, and relevant education theories of using Minecraft Education Edition in physiology teaching.NEW & NOTEWORTHY This is the first published work exemplifying the use of Minecraft Education Edition (MEE) in tertiary-level physiology education. We describe two separate interactive teaching activities for skeletal muscle and cardiac physiology using MEE. Recommendations are provided so that educators can adapt the use of MEE virtual worlds to their own curriculum design.

交互式虚拟肌肉和心脏-使用我的世界教育版来教授骨骼肌和心血管生理学。
近年来,电子游戏在教育环境中的使用越来越频繁。以教育为重点的游戏有效性调查主要用于小学和中学环境,但具有足够复杂性的教育游戏也可以用于高等教育。《我的世界》教育版(MEE)是一款身临其境的三维游戏,玩家/学生可以自由使用和操纵各种积木,类似于“虚拟乐高”。MEE的开放世界和创造性促进了合作游戏,并且可以自由地构建结构、开关和其他机制,使教育者能够创建生理系统的功能和互动模型。本文描述了如何通过创建定制的互动世界,将MEE用于向二年级学生教授骨骼肌和心脏生理学。对虚拟骨骼肌和心脏的探索是一项校园活动。在第一个教学活动中,在MEE中创建了一个虚拟的3D互动模型,学生激活骨骼肌兴奋、EC耦合和收缩的不同过程。在第二个教学活动中,在MEE中创建了一个心脏的三维互动模型,学生可以控制心脏周期的各个部分。这两项活动之后都是一个定制的“密室逃脱”式的测验,然后是课堂讨论,旨在突出模型的任何局限性。本文探讨了这些虚拟模型是如何创建的,提供了学习活动的详细描述,并讨论了在生理学教学中使用Minecraft教育版的好处,局限性和相关的教育理论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
3.40
自引率
19.00%
发文量
100
审稿时长
>12 weeks
期刊介绍: Advances in Physiology Education promotes and disseminates educational scholarship in order to enhance teaching and learning of physiology, neuroscience and pathophysiology. The journal publishes peer-reviewed descriptions of innovations that improve teaching in the classroom and laboratory, essays on education, and review articles based on our current understanding of physiological mechanisms. Submissions that evaluate new technologies for teaching and research, and educational pedagogy, are especially welcome. The audience for the journal includes educators at all levels: K–12, undergraduate, graduate, and professional programs.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信