Effects of Virtual Reality Intervention on Motor Function and Activities of Daily Living of Children and Adolescents with Cerebral Palsy: A Systematic Review and Meta-analysis of Randomized Controlled Trials: VR AND MOTOR FUNCTION & ADL.

IF 3.6 2区 医学 Q1 REHABILITATION
Fang-Bo Li, Wei-Feng Pan, Jia-Fu Huang, Liang-Hao Zhu, Xue-Cheng Li
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引用次数: 0

Abstract

Objective: To explore the impact of virtual reality (VR) intervention on motor function (MF) and activities of daily living (ADL) in children and adolescents with cerebral palsy (CP), and to identify effective VR intervention strategies.

Data sources: Searches were conducted in PubMed, Wiley online Library, Embase, Cochrane Library, and Web of Science (all collections).

Study selection: All randomized controlled trials of VR intervention on motor function and ADL of children and adolescents with cerebral palsy.

Data extraction: We conducted dual data abstraction, quality assessment, and strength of evidence. Outcomes include gait, balance, gross motor function, ADL, and hand function.

Data synthesis: This review encompassed 41 randomized controlled trials (RCTs) focusing on the use of VR intervention in children and adolescents with CP. The effect of VR intervention on gait (SMD=0.52; 95% CI: 0.18, 0.85) and gross motor function (SMD=0.76; 95% CI: 0.17, 1.34) has a moderate effect, while the balance (SMD=1.1; 95% CI: 0.61, 1.59), ADL (SMD=1.46; 95% CI: 0.71, 2.2) and hand function (SMD=1.08; 95% CI: 0.17, 2) has great effect. Subgroup analysis reveals the influence of different intervention parameters on different functions. For example, balance is related to the intervention duration of more than 10 weeks, the frequency of 1-2 times per week, Nintendo Wii platform and non-immersive VR.

Conclusion: Although the results show that VR intervention has a positive impact on MF and ADL, the high heterogeneity limits the stability of the conclusion. Future research needs to further explore the mechanism of VR intervention and try to set a reliable personalized intervention model.

虚拟现实干预对脑瘫儿童和青少年运动功能和日常生活活动的影响:VR与运动功能和ADL的随机对照试验的系统回顾和荟萃分析。
目的:探讨虚拟现实(VR)干预对脑瘫(CP)儿童和青少年运动功能(MF)和日常生活活动(ADL)的影响,并探讨有效的VR干预策略。数据来源:检索PubMed、Wiley在线图书馆、Embase、Cochrane图书馆和Web of Science(所有馆藏)。研究选择:所有VR干预对脑瘫儿童和青少年运动功能和ADL的随机对照试验。数据提取:我们进行了双重数据提取、质量评估和证据强度。结果包括步态、平衡、大运动功能、ADL和手功能。数据综合:本综述包括41项随机对照试验(RCTs),重点研究VR干预在CP儿童和青少年中的应用。95% CI: 0.18, 0.85)和粗大运动功能(SMD=0.76;95% CI: 0.17, 1.34)有中等效果,而平衡(SMD=1.1;95% ci: 0.61, 1.59),和(smd =1.46;95% CI: 0.71, 2.2)和手功能(SMD=1.08;95% CI: 0.17, 2)效果显著。亚组分析揭示了不同干预参数对不同功能的影响。例如,平衡性与干预持续时间超过10周,每周1-2次的频率,任天堂Wii平台和非沉浸式VR有关。结论:虽然结果显示VR干预对MF和ADL有正向影响,但异质性高限制了结论的稳定性。未来的研究需要进一步探索虚拟现实干预的机制,并尝试建立可靠的个性化干预模型。
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来源期刊
CiteScore
6.20
自引率
4.70%
发文量
495
审稿时长
38 days
期刊介绍: The Archives of Physical Medicine and Rehabilitation publishes original, peer-reviewed research and clinical reports on important trends and developments in physical medicine and rehabilitation and related fields. This international journal brings researchers and clinicians authoritative information on the therapeutic utilization of physical, behavioral and pharmaceutical agents in providing comprehensive care for individuals with chronic illness and disabilities. Archives began publication in 1920, publishes monthly, and is the official journal of the American Congress of Rehabilitation Medicine. Its papers are cited more often than any other rehabilitation journal.
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