Trame: Platform Ubiquitous, Scalable Integration Framework for Visual Analytics.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Se'bastien Jourdain, Patrick O'Leary, Will Schroeder, Nicholas F Polys
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引用次数: 0

Abstract

Trame is an open-source, Python-based, scalable integration framework for visual analytics. It is the culmination of decades of work-by a large and active community-beginning with the creation of VTK, the growth of ParaView as a premier high-performance, client-server computing system, and more recently the creation of web tools, such as VTK.js and VTK.wasm. As an integration environment, trame relies on open-source standards and tools that can be easily combined into effective computing solutions. We have long recognized that impactful analytics tools must be ubiquitous-meaning they run on all major computing platforms-and integrate/interoperate easily with external packages, such as data systems and processing tools, application UI frameworks, and 2-D/3-D graphical libraries. In this article, we present the architecture and use of trame for applications ranging from simple dashboards to complex workflow-based applications. We also describe examples that readily incorporate external tools and run without coding changes on desktop, mobile, cloud, client-server, and interactive computing notebooks, such as Jupyter.

框架:平台无处不在,可扩展的可视化分析集成框架。
frame是一个开源的、基于python的、可扩展的可视化分析集成框架。它是一个庞大而活跃的社区几十年工作的高潮——从创建VTK开始,ParaView作为一个高性能的客户端-服务器计算系统的发展,以及最近创建的web工具,如VTK.js和VTK.wasm。作为一个集成环境,frame依赖于开源标准和工具,这些标准和工具可以很容易地组合成有效的计算解决方案。我们早就认识到,有影响力的分析工具必须无处不在——这意味着它们可以在所有主要的计算平台上运行——并且可以轻松地与外部包(如数据系统和处理工具、应用程序UI框架和2-D/3-D图形库)集成/互操作。在本文中,我们将介绍从简单的仪表板到复杂的基于工作流的应用程序的框架的体系结构和使用。我们还描述了一些示例,这些示例可以轻松地合并外部工具并在桌面、移动设备、云、客户机-服务器和交互式计算笔记本(如Jupyter)上无需更改代码即可运行。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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