Health Workers' Perspectives on Mobile Health Care Learning Stickiness: Mixed Methods Study.

IF 3.2 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Sabila Nurwardani, Putu Wuri Handayani
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引用次数: 0

Abstract

Background: Doctor-to-Doctor (D2D) is a mobile learning app that aims to support continuous learning in health care, commonly known as continuing medical education. One of the metrics of success in mobile learning is the average amount of time spent each month on the app, which is a component of stickiness, the tendency of users to use apps repeatedly. Stickiness metrics are important because stickiness has a direct effect on user retention.

Objective: This study aimed to determine the factors influencing user stickiness of the D2D mobile learning app. The research framework was based on the stimulus-organism-response theory.

Methods: This study used a mixed methods approach, including a web-based questionnaire (quantitative data) and interviews (qualitative data). We recruited 520 health worker respondents, including general practitioners, dentists, specialists, and medical students, as users of the D2D app. Quantitative data processing was conducted using covariance-based structural equation modeling, whereas qualitative analysis was conducted on the data from 15 respondents using the content analysis method.

Results: On the basis of the web-based questionnaire (quantitative) results, we found that cognitive (P=.01) and emotional (P=.004) app relationship quality affected health workers' stickiness in mobile learning. On the other hand, factors related to the functionality of the app and health workers' experience were proven to affect cognitive and emotional app relationship quality (P<.005). In addition, according to interview (qualitative) data, the performance of apps for mobile learning is influenced by information quality and information processing speed, which are needed to deliver a more efficient learning process and reduce the possibility of misunderstanding in the interpretation of learning materials. The user experience is influenced by gamification factors to make the learning process more fun, especially for medical students who do not have to obtain professional credit units (referred to as satuan kredit profesional in Indonesia), unlike physicians or specialists.

Conclusions: The results of this study will help mobile learning service providers increase user stickiness in mobile learning, for example, through processing speed, the quality of the information presented, security features, personalized content recommendations, and gamification.

卫生工作者对移动医疗学习粘性的看法:混合方法研究。
背景:医生对医生(Doctor-to-Doctor, D2D)是一款移动学习应用程序,旨在支持医疗保健领域的持续学习,通常被称为继续医学教育。衡量移动学习成功与否的指标之一是每个月花在应用上的平均时间,这是粘性的一个组成部分,即用户重复使用应用的趋势。粘性指标很重要,因为粘性对用户留存率有直接影响。目的:本研究旨在确定影响D2D移动学习app用户粘性的因素。研究框架基于刺激-有机体-反应理论。方法:本研究采用混合方法,包括基于网络的问卷调查(定量数据)和访谈(定性数据)。我们招募了520名卫生工作者受访者,包括全科医生、牙医、专家和医学生,作为D2D应用程序的用户。使用基于协方差的结构方程模型进行定量数据处理,使用内容分析法对15名受访者的数据进行定性分析。结果:基于网络的问卷(定量)结果,我们发现认知(P= 0.01)和情感(P= 0.004)应用关系质量影响卫生工作者移动学习黏性。另一方面,与应用程序的功能和卫生工作者的经验相关的因素被证明会影响应用程序的认知和情感关系质量(p结论:本研究的结果将有助于移动学习服务提供商提高移动学习的用户粘性,例如,通过处理速度、呈现的信息质量、安全功能、个性化内容推荐和游戏化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Medical Education
JMIR Medical Education Social Sciences-Education
CiteScore
6.90
自引率
5.60%
发文量
54
审稿时长
8 weeks
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