Design, development, and analysis of validity for a computer-based cognitive rehabilitation (CBCR) program for children with specific learning disorder (SLD) − Dyslexia: A design-based approach

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Faezeh Shabanali Fami , Ali Akbar Arjmandnia , Hadi Moradisabzevar
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Abstract

Introduction

Dyslexia is a prevalent learning disorder that impairs children’s reading abilities and language processing. Cognitive deficits, particularly in language processing and phonological awareness, pose significant challenges, making targeted interventions essential for improving reading skills and academic outcomes.

Objective

This study aimed to develop a computer-based cognitive rehabilitation program specifically tailored for children with dyslexia, designed to enhance cognitive and academic skills through targeted exercises and adaptive training.

Methods

A developmental approach was used to construct the program, incorporating insights from prior research and the needs of dyslexic children. The program included practical game tasks addressing key cognitive deficits. Validity was assessed through semi-structured interviews with professionals, using both qualitative and quantitative feedback. K-means clustering was applied to categorize tasks based on cognitive functions such as executive functions, memory, and attention, aligning tasks with specific cognitive goals.

Results

Expert feedback led to refinements, achieving a content validity coefficient of 0.74, with indices for simplicity, clarity, and relevance at 0.93, 0.97, and 0.94, respectively.

Conclusion

The program effectively addresses cognitive deficits in dyslexia through adaptive training and clustered tasks. While expert evaluations are promising, further research is needed to validate its effectiveness in real-life settings and for diverse populations.
针对特殊学习障碍(SLD)儿童的基于计算机的认知康复(CBCR)项目的设计、开发和有效性分析——阅读障碍:基于设计的方法
阅读障碍是一种普遍存在的学习障碍,它会损害儿童的阅读能力和语言处理能力。认知缺陷,特别是语言处理和语音意识方面的缺陷,构成了重大挑战,因此有针对性的干预措施对于提高阅读技能和学业成绩至关重要。本研究旨在开发一种专门针对阅读障碍儿童的基于计算机的认知康复方案,旨在通过有针对性的练习和适应性训练来提高认知和学术技能。方法采用发展性研究方法,结合已有研究成果和阅读困难儿童的需求,构建本项目。该项目包括解决关键认知缺陷的实际游戏任务。通过与专业人士的半结构化访谈来评估有效性,使用定性和定量反馈。K-means聚类应用于基于执行功能、记忆和注意力等认知功能对任务进行分类,使任务与特定的认知目标保持一致。结果专家反馈导致改进,内容效度系数为0.74,简单性、清晰度和相关性指标分别为0.93、0.97和0.94。结论该项目通过适应性训练和聚类任务有效地解决了阅读障碍患者的认知缺陷。虽然专家评估很有希望,但需要进一步的研究来验证其在现实生活环境和不同人群中的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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