Empiric: A Card Game for Guideline-Based Antibiotic Prescribing Used for Continuing Medical Education.

Q3 Medicine
Michael Cosimini, Diego Molina Ochoa, Diana Yu, Alison Chiang
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引用次数: 0

Abstract

Introduction: Adherence to guidelines when prescribing antibiotics can reduce antibiotic resistance and prevent adverse patient effects. However, adherence in practice is mixed. Nonadherence can be partly attributed to a lack of knowledge or understanding of guidelines. Tabletop games promote active learning of guidelines in an engaging, psychologically safe manner. While card and board games for medical education are gaining popularity, they generally target early learners. This novel workshop instead targets practitioners pursuing CME and demonstrates the utility of games for learning in a new audience.

Methods: A card game using a scoring system designed to emphasize the use of narrow-spectrum antibiotics and observation without antibiotics was developed iteratively over 5 years. The game was used in a series of primary care CME conferences, and evaluations were collected to assess the efficacy of the presentation and how it would impact behavior change.

Results: Fifty-four practicing primary care providers participated in workshops using this game over the course of two regional CME conferences. Using a 5-point Likert scale (1 = strongly disagree, 5 = strongly agree), participants rated the workshop highly in all categories, including "I will make changes in my work or practice based on the information presented." Qualitative comments were positive, highlighting that the workshop was "helpful" and "fun."

Discussion: This workshop shows that CME audiences are receptive to games and could find them useful. Serious games for CME should continue to be explored, including for educational efficacy and best practices in the pairing of educational content and game mechanics.

经验:用于继续医学教育的基于指南的抗生素处方纸牌游戏。
导论:在处方抗生素时遵守指南可减少抗生素耐药性并防止患者不良反应。然而,实践中的依从性参差不齐。不遵医嘱可部分归因于缺乏对指南的知识或理解。桌面游戏鼓励玩家以一种吸引人且心理安全的方式主动学习指导方针。虽然医学教育的纸牌和棋盘游戏越来越受欢迎,但它们通常针对的是早期学习者。这个新颖的研讨会的目标是追求CME的从业人员,并向新受众展示游戏对学习的效用。方法:采用评分系统设计的纸牌游戏,强调窄谱抗生素的使用和无抗生素的观察,迭代开发5年以上。该游戏在一系列初级保健CME会议中使用,并收集评估以评估演示的有效性以及它如何影响行为改变。结果:54名执业初级保健提供者在两次区域CME会议期间参加了使用该游戏的研讨会。使用5分李克特量表(1 =非常不同意,5 =非常同意),参与者在所有类别中对研讨会进行了高度评价,包括“我会根据所提供的信息对我的工作或实践进行更改。”定性评价是积极的,强调研讨会是“有益的”和“有趣的”。“讨论:这个研讨会表明CME的用户能够接受游戏,并且觉得它们很有用。应该继续探索CME的严肃游戏,包括教育效果和将教育内容和游戏机制结合起来的最佳实践。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.70
自引率
0.00%
发文量
83
审稿时长
35 weeks
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