Functional models from limited data: A parametric and multimodal approach to anatomy and 3D kinematics of feeding in basking sharks (Cetorhinus maximus).

Tairan Li, Mike Schindler, Martha Paskin, Venkata A Surapaneni, Elliott Scott, Sabine Hauert, Nicholas Payne, David E Cade, Jeremy A Goldbogen, Frederik H Mollen, Daniel Baum, Sean Hanna, Mason N Dean
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Abstract

Basking sharks, Cetorhinus maximus (Gunnerus, Brugden [Squalus maximus], Det Kongelige Norske Videnskabers Selskabs Skrifter, 1765, vol. 3, pp. 33-49), feed by gaping their mouths and gill slits, greatly reorienting their cranial skeletons to filter food from water. The 3D biomechanics of this behavior, however, are exceptionally difficult to study due to the size, elusiveness, and CITES status of these animals and the rarity of well-preserved specimens. To overcome these challenges, we integrated anatomical, digital design, and computer imaging approaches to reconstruct bio-realistic and poseable 3D skeletal models of feeding basking sharks. The skeleton, segmented from CT scans of intact heads, was first abstracted as a rigging for guiding skeletal positioning in 3D space. Directed by the anatomies of museum specimens and dissected beached animals, the digital scaffolding was used to virtually correct skeletal distortions (e.g., from specimen collapse), resetting the skeleton to closed-mouth symmetry. Open-mouthed feeding postures were recreated by repositioning skeletal joints to biologically relevant destination coordinates defined from videos of feeding sharks, exploiting the basking shark's steady feeding posture to build 3D photogrammetry models from successive video frames. The resultant "digital puppet" bridges diverse imaging data while capturing the coordinated motion of "hidden" cranial joints, deconstructing complex form-function relationships into computationally controllable parameters for exploring 3D skeletal movement. The input data gathered for our model provides new perspectives on basking shark cranial anatomy, while the model's biological fidelity gives insights into dynamic feeding processes impossible to observe in the laboratory. Branchial arch mechanics are comparatively poorly studied in sharks; our model can act as a platform for future kinematic modeling (e.g., of individual variation, other species), while demonstrating interdisciplinary approaches for studying large and elusive wildlife.

基于有限数据的功能模型:一个参数化和多模态的方法来研究姥鲨(Cetorhinus maximus)摄食的解剖学和三维运动学。
姥鲨,Cetorhinus maximus (Gunnerus, Brugden [Squalus maximus], Det Kongelige Norske Videnskabers Selskabs Skrifter, 1765年,第3卷,第33-49页),通过张开嘴和鳃的缝隙进食,极大地改变了它们的颅骨的方向,以过滤水中的食物。然而,这种行为的三维生物力学研究异常困难,因为这些动物的大小,难以捉摸,以及CITES的地位,以及保存完好的标本的稀缺性。为了克服这些挑战,我们整合了解剖学,数字设计和计算机成像方法来重建生物逼真和可摆pose的觅食姥鲨3D骨骼模型。从完整头部的CT扫描中分割的骨骼,首先被抽象为在三维空间中指导骨骼定位的索具。根据博物馆标本和解剖的海滩动物的解剖结构,数字脚手架用于虚拟地纠正骨骼扭曲(例如,从标本崩溃),将骨骼重置为闭口对称。通过将骨骼关节重新定位到鲨鱼摄食视频中定义的生物相关目标坐标,再现了张口摄食姿势,利用姥鲨稳定的摄食姿势从连续的视频帧中构建3D摄影测量模型。由此产生的“数字木偶”桥接不同的成像数据,同时捕捉“隐藏”颅关节的协调运动,将复杂的形式-功能关系解构为计算可控的参数,以探索3D骨骼运动。为我们的模型收集的输入数据为姥鲨的颅骨解剖提供了新的视角,而模型的生物保真度为在实验室中不可能观察到的动态进食过程提供了见解。鲨鱼的鳃弓力学研究相对较少;我们的模型可以作为未来运动学建模的平台(例如,个体变异,其他物种),同时展示研究大型和难以捉摸的野生动物的跨学科方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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