An Evaluation of the Microsoft HoloLens2 in the Clinical Teaching of Pain Pathways for Undergraduate Medical Students.

Kevin J Murphy, Niall O'Brien, Murray Connolly, Gabriella Iohom, James Gibson, George Shorten
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Abstract

Background: In medical education, vertical integration (VI) refers to integration between the clinical and basic sciences. Mixed reality (MR) refers to a rendered experience in which virtual and "real" elements are perceived simultaneously by a learner. The Microsoft HoloLens2 is a novel headset that allows the rendering of an MR environment and facilitates a live 2-way broadcast to (a) remote environment(s). We present here a mixed-methods study that extends previous work of ours examining the feasibility, usability, and efficacy of MR in the clinical education of medical students, specifically teaching pain pathways in a clinical context.

Methods: A series of 7 interactive bedside tutorials on pain pathways and their relevance to postoperative pain management was delivered by a single teacher (K.J.M.) using the HoloLens2. Each tutorial included interaction with a patient during the postoperative period and a group of 5 medical students who were situated in a remote lecture theater within the hospital complex. The tutorial used insertion of virtual artifacts, including diagrammatic examples of pain pathways often superimposed on or positioned adjacent to the patient. Student feedback was elicited using a modified Evaluation of Technology-Enhanced Learning Materials: Learner Perceptions (ETELM-LP) tool.

Results: This was a prospective, observational study that used both qualitative and quantitative methods. Seven patients and 35 students participated across 7 separate tutorials. The mean System Usability Scale score for medical students was 72.5 (interquartile range 62.5-80.0) and for the clinician was 70.5, indicating favorable usability. The modified ETELM Questionnaire using a 7-point Likert scale demonstrated MR contributed to achieving the learning objectives of the tutorial (median = 6, range 5-7), and was superior to a lecture supported by computer- projected slides. There was disagreement among students regarding the value of the MR tutorial in comparison with a live patient encounter (median = 4, range 3-5). Patients consistently rated communication with the clinician highly (median = 7, range 6-7) and favored the MR tutorial over small group bedside teaching (median = 7, range 6-7).

Conclusions: We demonstrated within our institution that bedside clinical teaching of pain pathways using the Microsoft HoloLens2 and MR is both feasible and effective, and could enhance vertical integration of basic and clinical material within a medical undergraduate curriculum. This study's collaborative application development model, involving tutors, facilitators, and curriculum experts, sets a precedent for future educational technology in health care. Further evaluation of the usability of the device in this context is planned, and future research may evaluate the generalizability of our findings to other elements of medical education.

Microsoft HoloLens2在医本科生疼痛通路临床教学中的应用评价
背景:在医学教育中,纵向整合是指临床科学与基础科学的整合。混合现实(MR)指的是一种渲染体验,在这种体验中,学习者可以同时感知虚拟和“真实”元素。微软HoloLens2是一款新颖的头戴式耳机,可以渲染MR环境,并方便向远程环境进行实时双向广播。我们在此提出了一项混合方法研究,扩展了我们之前的工作,研究了核磁共振在医学生临床教育中的可行性、可用性和有效性,特别是在临床背景下教授疼痛途径。方法:由一名教师(K.J.M.)使用HoloLens2进行一系列关于疼痛通路及其与术后疼痛管理的相关性的7个交互式床边教程。每个辅导课包括在术后期间与一名患者和一组5名医科学生进行互动,他们位于医院综合大楼内的一个远程演讲厅。该教程使用了虚拟人工制品的插入,包括疼痛路径的图解示例,通常叠加在患者身上或位于患者附近。使用改进的技术增强学习材料评估:学习者感知(ETELM-LP)工具来获取学生反馈。结果:这是一项采用定性和定量方法的前瞻性观察性研究。7名患者和35名学生参加了7个独立的辅导课。医学生的系统可用性量表平均得分为72.5分(四分位间距为62.5-80.0分),临床医生的系统可用性量表平均得分为70.5分,表明系统可用性较好。使用7点李克特量表的改进ETELM问卷显示MR有助于实现教程的学习目标(中位数= 6,范围5-7),并且优于由计算机投影幻灯片支持的讲座。学生们对MR教程与现场患者接触的价值存在分歧(中位数= 4,范围3-5)。患者始终高度评价与临床医生的沟通(中位数= 7,范围6-7),并且相对于小组床边教学,患者更喜欢MR教程(中位数= 7,范围6-7)。结论:我们在我们的机构内证明了使用微软HoloLens2和MR进行疼痛路径的临床床边教学是可行和有效的,并且可以增强医学本科课程中基础和临床材料的垂直整合。本研究的协作应用开发模式,包括导师、辅导员和课程专家,为未来医疗保健教育技术开创了先例。计划在此背景下进一步评估该设备的可用性,未来的研究可能会评估我们的发现对医学教育其他要素的普遍性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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