Prototyping 'Typical Day': Building a Gamified Experience To Reflect Immigrant Challenges.

IF 2 4区 医学 Q3 PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH
Diogo Martins, Maria Joana Campos, Marta Campos Ferreira, Carla Sílvia Fernandes
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引用次数: 0

Abstract

This article describes the steps involved in creating a prototype with a gamified approach aimed at highlighting the challenges encountered by immigrants in foreign countries. This serious game sought to provide an interactive experience that mirrored the real-life obstacles faced by immigrants, fostering empathy among non-immigrant players in these scenarios, with the goal of improving attitudes toward immigrants. During the development phase of the game, a user-centered design approach was employed. The project was divided into several phases: understanding the context, comprehending user needs, iterative prototyping, and usability testing. Both immigrants and non-immigrants participated in the study, directly contributing to defining requirements and evaluating the game. The serious game "Typical Day," designed to simulate everyday situations faced by immigrants through interactive scenarios and critical decisions, demonstrated positive acceptance in terms of usability and engagement. The results indicated that "Typical Day" provided an engaging and educational gaming experience, successfully balancing entertainment and information. Positive feedback from 45 non-immigrant participants highlighted its potential as an educational tool to raise awareness about the experiences of immigrants. However, further studies are needed to evaluate its long-term impact on attitudes and behaviors. In conclusion, this study contributes to the literature by addressing a gap in gamified approaches to immigrant challenges, laying the foundation for future developments in serious games aimed at promoting attitude change.

原型“典型的一天”:构建反映移民挑战的游戏化体验
本文描述了使用游戏化方法创建原型所涉及的步骤,旨在突出移民在国外遇到的挑战。这个严肃的游戏试图提供一种互动体验,反映移民在现实生活中面临的障碍,培养非移民玩家在这些场景中的同理心,目的是改善对移民的态度。在游戏的开发阶段,我们采用了以用户为中心的设计方法。该项目分为几个阶段:理解上下文、理解用户需求、迭代原型和可用性测试。移民和非移民都参与了研究,直接为定义需求和评估游戏做出了贡献。严肃游戏“典型的一天”旨在通过互动场景和关键决策模拟移民面临的日常情况,在可用性和参与度方面表现出积极的接受度。结果表明,《典型的一天》提供了一种具有吸引力和教育性的游戏体验,成功地平衡了娱乐和信息。45名非移民参与者的积极反馈突出了它作为提高对移民经历认识的教育工具的潜力。然而,需要进一步的研究来评估其对态度和行为的长期影响。总之,本研究通过解决移民挑战的游戏化方法的差距,为旨在促进态度改变的严肃游戏的未来发展奠定了基础,从而为文献做出了贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Immigrant and Minority Health
Journal of Immigrant and Minority Health PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH-
CiteScore
3.70
自引率
5.30%
发文量
104
期刊介绍: Journal of Immigrant and Minority Health is an international forum for the publication of peer-reviewed original research pertaining to immigrant health from contributors in many diverse fields including public health, epidemiology, medicine and nursing, anthropology, sociology, population research, immigration law, and ethics. The journal also publishes review articles, short communications, letters to the editor, and notes from the field.
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