The impact of online games on creativity and the role of imagination.

IF 2.6 3区 医学 Q2 BEHAVIORAL SCIENCES
Frontiers in Behavioral Neuroscience Pub Date : 2025-05-22 eCollection Date: 2025-01-01 DOI:10.3389/fnbeh.2025.1561548
Yung-Hsun Cheng
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引用次数: 0

Abstract

Background study: The rapid growth of online gaming has sparked interest in its potential effects on cognitive abilities such as creativity. Previous research indicates that interactive digital environments may enhance creative skills through immersive gameplay. However, the role of imagination as a mediator in the relationship between gaming and creativity remains under-explored. This study investigates how playing online games influences creativity and examines the mediating effect of imagination in this relationship.

Objectives: The primary objectives of this research are to: (1) evaluate the direct impact of online gaming: investigate how participation in online gaming affects players' imagination and creativity levels, measuring specific outcomes through qualitative and quantitative assessments. (2) explore the mediating role of imagination: analyze the relationship between players' motivation for gaming and their creative output, focusing on how imagination serves as a mediating factor in this dynamic. (3) differentiate game types and their effects: assess how various genres of online games, specifically role-playing games (RPGs) and sandbox games, uniquely influence players' imaginative capabilities and creative expressions, using comparative analyses to highlight differences in outcomes.

Methods: This study employed a mixed-method approach, combining survey questionnaires and experimental procedures. The survey collected responses from 202 participants, gathering insights into their gaming behaviors, motivations, and perceived creativity. For the experimental segment, 12 participants (6 males, 6 females) were divided equally into experimental and control groups. Participants were assigned to either play Genshin Impact (a RPG) or Roblox (a sandbox game) to observe differences in creativity and imagination lasting for four weeks. Data were analyzed to determine the relationship between gaming motivation, imagination, and creativity. However, the goal of this work was to investigate whether exclusive play of either Roblox or Genshin Impact over a four-week period would differentially influence player motivation, creativity, and imagination.

Results: Results from the survey and experimental data indicate a significant relationship between players' motivation and post-game imagination. Notably, gaming motivation also had a significant impact on creativity, particularly in Genshin Impact and Roblox. The findings confirmed that imagination acts as a mediator between motivation and creativity, suggesting that players who are more motivated display enhanced creative abilities, partly due to increased imaginative engagement during gameplay.

Conclusion: The study concludes that online gaming can positively influence creativity, especially when imagination mediates the relationship between gaming motivation and creative outcomes. These results underscore the potential cognitive benefits of online games, particularly for players with high levels of motivation, and highlight the distinct roles of RPGs and sandbox games in fostering creativity.

网络游戏对创造力的影响和想象力的作用。
背景研究:网络游戏的快速发展引发了人们对其对认知能力(如创造力)的潜在影响的兴趣。先前的研究表明,交互式数字环境可以通过沉浸式游戏提高创造性技能。然而,想象力在游戏和创造力之间的关系中所扮演的中介角色仍未得到充分探索。本研究探讨了网络游戏对创造力的影响,并考察了想象力在这一关系中的中介作用。本研究的主要目的是:(1)评估网络游戏的直接影响:调查参与网络游戏如何影响玩家的想象力和创造力水平,通过定性和定量评估衡量具体结果。(2)探索想象力的中介作用:分析玩家的游戏动机与创造性产出之间的关系,重点研究想象力在这一动态中如何发挥中介作用。(3)区分游戏类型及其影响:评估不同类型的网络游戏,特别是角色扮演游戏(rpg)和沙盒游戏,如何独特地影响玩家的想象力和创造性表达,使用比较分析来突出结果的差异。方法:本研究采用问卷调查与实验相结合的混合方法。该调查收集了202名参与者的反馈,收集了他们的游戏行为、动机和感知创造力的见解。实验部分,12名参与者(6男6女)平均分为实验组和对照组。参与者被分配玩《Genshin Impact》(一款RPG游戏)或《Roblox》(一款沙盒游戏),以观察持续四周的创造力和想象力差异。通过分析数据来确定游戏动机、想象力和创造力之间的关系。然而,这项工作的目标是调查在为期四周的时间里,单独玩《Roblox》或《Genshin Impact》是否会对玩家的动机、创造力和想象力产生不同的影响。结果:调查结果和实验数据表明,运动员的动机与赛后想象之间存在显著的关系。值得注意的是,游戏动机也会对创造力产生重大影响,特别是在《Genshin impact》和《Roblox》中。研究结果证实,想象力在动机和创造力之间起着中介作用,这表明更有动力的玩家表现出更强的创造能力,部分原因是他们在游戏过程中更有想象力。结论:网络游戏对创造力有积极的影响,尤其是当想象力在游戏动机和创造性结果之间起中介作用时。这些结果强调了在线游戏的潜在认知益处,特别是对于具有高水平动机的玩家,并强调了rpg和沙盒游戏在培养创造力方面的独特作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Frontiers in Behavioral Neuroscience
Frontiers in Behavioral Neuroscience BEHAVIORAL SCIENCES-NEUROSCIENCES
CiteScore
4.70
自引率
3.30%
发文量
506
审稿时长
6-12 weeks
期刊介绍: Frontiers in Behavioral Neuroscience is a leading journal in its field, publishing rigorously peer-reviewed research that advances our understanding of the neural mechanisms underlying behavior. Field Chief Editor Nuno Sousa at the Instituto de Pesquisa em Ciências da Vida e da Saúde (ICVS) is supported by an outstanding Editorial Board of international experts. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians and the public worldwide. This journal publishes major insights into the neural mechanisms of animal and human behavior, and welcomes articles studying the interplay between behavior and its neurobiological basis at all levels: from molecular biology and genetics, to morphological, biochemical, neurochemical, electrophysiological, neuroendocrine, pharmacological, and neuroimaging studies.
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