Do games have the power to reduce power distance in co-design?

IF 2.8 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS
Ziheng Zhang , Tengjia Zuo , Yuqiao Du
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Abstract

As globalization progresses, online co-design activities, including participants with different cultural backgrounds, offer distinctive insights from diverse perspectives, yet face challenges in adapting to cultural differences and bridging communication gaps. Power distance is considered a key factor that hinders co-design activities, especially in East Asian culture. In this study, we conducted a quasi-experiment to investigate the impact of a gameful co-design workshop on several key dimensions: participants’ perceptions of power distance, interpersonal communication, intrinsic motivation, and player experience of need satisfaction. A total of 92 participants were assigned to co-design groups under three different conditions: online game-based, online non-game-based, and offline non-game-based workshops. We examined the effectiveness of gameful design in these contexts and the correlation between perceived power distance and player experience. Our goal is to identify game design strategies that can reduce power distance and foster engagement in co-design, especially in hierarchical cultures. This research contributes to the fields of Human-Computer Interaction (HCI) and game design by offering actionable design strategies and theoretical insights to address social and collaborative innovation challenges in global co-design environments.
在协同设计中,游戏是否能够减少权力距离?
随着全球化的发展,网络协同设计活动的参与者来自不同的文化背景,从不同的角度提供了独特的见解,但在适应文化差异和弥合沟通差距方面面临挑战。权力距离被认为是阻碍共同设计活动的关键因素,尤其是在东亚文化中。在这项研究中,我们进行了一项准实验来调查游戏化协同设计研讨会对几个关键维度的影响:参与者对权力距离、人际沟通、内在动机和玩家需求满足体验的感知。共有92名参与者被分配到三种不同条件下的共同设计小组:基于在线游戏的,基于在线非游戏的,以及离线非游戏的研讨会。我们研究了这些情境下游戏设计的有效性,以及感知权力距离与玩家体验之间的关系。我们的目标是确定能够减少权力距离并促进共同设计的游戏设计策略,特别是在等级文化中。本研究为人机交互(HCI)和游戏设计领域提供了可行的设计策略和理论见解,以应对全球协同设计环境中的社会和协作创新挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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