Testing The Effects of Player Matching in Basketball Matches and Small-Sided Game Training Scenarios Based on The Relative Age Effect: A 6-Month Study on Physical Performance and Skill Adaptations.

IF 2.4 2区 医学 Q2 SPORT SCIENCES
LiXin Wei, Yafei Zheng, MingBang Li, Shu Hong Dai
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引用次数: 0

Abstract

Identifying strategies to mitigate the impact of the Relative Age Effect (RAE) on the development of youth basketball players is crucial. This study aimed to compare two methods of player grouping during competitive small-sided games and match scenarios in training sessions, focusing on their impact on physical performance and technical skill development: mixed birthdate quartiles (CON) versus structured grouping based on birthdate quartiles (BG) over a 6-month period. A randomized controlled trial was conducted with forty-one youth basketball players (age: 12.9 ± 0.7 years) at a trained/developmental level. Throughout the study, participants in the BG group (n = 20) were assigned to small-sided games or match competition scenarios based on their birthdate quartiles, while those in the CON group (n = 21) were grouped with players from mixed quartiles. Players were evaluated at baseline and after the 6-month period for physical performance using countermovement jump (CMJ), change-of-direction (COD), and aerobic capacity (YYIRT). Additionally, they were assessed for technical skills in shooting, passing, and dribbling tests. Comparisons were made based on both birthdate quartiles (quartiles q1-2 relatively older, and q3-4 relatively younger players) and group. After 6 months, the CONq3q4 covered a shorter YYIRT distance than the CONq1q2 group (p = 0.040), achieved a lower CMJ height than both the CONq1q2 (p = 0.024) and BGq1q2 groups (p = 0.019), and had a greater COD deficit than the CONq1q2 group (p = 0.046). Additionally, the CONq3q4 group had longer dribbling times than the CONq1q2 (p = 0.002), BGq1q2 (p = 0.004), and BGq3q4 (p = 0.009) groups. In skill assessments, the CONq3q4 group scored lower in passing than both the CONq1q2 (p = 0.015) and BGq1q2 groups (p = 0.025), and scored lower in shooting compared to the CONq1q2 (p = 0.019), BGq1q2 (p = 0.003), and BGq3q4 (p = 0.003) groups. Grouping youth basketball players based on birthdate quartiles during training can mitigate the relative age effect, promoting more equitable physical and technical development by reducing age-related biases. However, these conclusions are limited by the study's duration and require further research over the long term.

基于相对年龄效应的篮球比赛和小面比赛训练情境中球员匹配效应的检验:一项为期6个月的身体表现和技能适应研究。
寻找缓解相对年龄效应(RAE)对青少年篮球运动员发展影响的策略至关重要。本研究旨在比较两种球员分组方法,在小型比赛和训练过程中的比赛场景中,重点关注他们对身体表现和技术技能发展的影响:混合出生四分位数(CON)与基于出生四分位数(BG)的结构化分组,为期6个月。采用随机对照试验方法,对41名具有训练/发展水平的青少年篮球运动员(年龄12.9±0.7岁)进行研究。在整个研究过程中,BG组(n = 20)的参与者根据他们的出生四分位数被分配到小型游戏或比赛场景中,而CON组(n = 21)的参与者则与来自混合四分位数的玩家分组。在基线和6个月后对运动员的身体表现进行评估,包括反动作跳跃(CMJ)、方向变化(COD)和有氧能力(YYIRT)。此外,他们还接受了投篮、传球和运球测试的技术技能评估。比较基于出生四分位数(四分位数q1-2相对较老,q3-4相对较年轻)和组。6个月后,CONq3q4组的YYIRT覆盖距离比CONq1q2组短(p = 0.040), CMJ高度低于CONq1q2组(p = 0.024)和BGq1q2组(p = 0.019), COD赤字高于CONq1q2组(p = 0.046)。此外,CONq3q4组的运球时间比CONq1q2组(p = 0.002)、BGq1q2组(p = 0.004)和BGq3q4组(p = 0.009)更长。在技能评估中,CONq3q4组的传球得分低于CONq1q2组(p = 0.015)和BGq1q2组(p = 0.025),射击得分低于CONq1q2组(p = 0.019)、BGq1q2组(p = 0.003)和BGq3q4组(p = 0.003)。在训练中根据出生四分位数对青少年篮球运动员进行分组,可以减轻相对年龄的影响,通过减少年龄相关的偏见,促进更公平的身体和技术发展。然而,这些结论受到研究持续时间的限制,需要进一步的长期研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.60
自引率
6.20%
发文量
56
审稿时长
4-8 weeks
期刊介绍: The Journal of Sports Science and Medicine (JSSM) is a non-profit making scientific electronic journal, publishing research and review articles, together with case studies, in the fields of sports medicine and the exercise sciences. JSSM is published quarterly in March, June, September and December. JSSM also publishes editorials, a "letter to the editor" section, abstracts from international and national congresses, panel meetings, conferences and symposia, and can function as an open discussion forum on significant issues of current interest.
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