Metaverse technologies and human behavior: Insights into engagement, adoption, and ethical challenges

IF 5.8 Q1 PSYCHOLOGY, EXPERIMENTAL
Raghu Raman , Robin Kowalski , Krishnashree Achuthan
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Abstract

This study explores the role of metaverse technologies, including virtual reality (VR) and augmented reality (AR), in shaping cognitive, emotional, and social processes and applies the Theory, Context, Characteristics, Methodology (TCCM) framework to synthesize insights from existing research. Seven thematic building blocks, derived from BERTopic modeling, guide the analysis: immersive learning behaviors in education, behavioral and ethical dimensions of metaverse technologies, VR applications in therapy and health outcomes, cognitive effects and behavioral responses in VR, VR for behavioral skills and training, VR and AR in learning and development, and VR technologies for safety-related behaviors. Key theories, including flow theory, self-determination theory, the technology acceptance model, the unified theory of acceptance and use of technology, and the Proteus effect, provide structured lenses for understanding user engagement, technology adoption, and behavioral outcomes in these contexts. Future research should focus on advancing these theoretical frameworks to account for emerging behavioral, cognitive, and emotional dynamics in metaverse environments. Equitable design and inclusive access remain critical priorities, particularly in education, therapy, and workplace training, to ensure that metaverse technologies address diverse user needs. Long-term studies are necessary to explore the psychological and social implications of sustained engagement with metaverse technologies, particularly in relation to ethical concerns, privacy, and governance. By integrating theory and practice, this research identifies critical gaps and directions for leveraging metaverse technologies to enhance human‒computer interaction while addressing its inherent challenges.
虚拟世界技术和人类行为:对参与、采用和伦理挑战的洞察
本研究探讨了包括虚拟现实(VR)和增强现实(AR)在内的虚拟世界技术在塑造认知、情感和社会过程中的作用,并应用理论、背景、特征、方法(TCCM)框架来综合现有研究的见解。来自BERTopic模型的七个主题构建块指导分析:教育中的沉浸式学习行为、虚拟现实技术的行为和伦理维度、虚拟现实在治疗和健康结果中的应用、虚拟现实的认知效果和行为反应、虚拟现实在行为技能和培训中的应用、虚拟现实和增强现实在学习和发展中的应用、虚拟现实技术在安全相关行为中的应用。关键理论,包括流理论、自我决定理论、技术接受模型、技术接受和使用的统一理论以及普罗透斯效应,为理解这些背景下的用户参与、技术采用和行为结果提供了结构化的视角。未来的研究应侧重于推进这些理论框架,以解释在虚拟环境中出现的行为、认知和情感动态。公平的设计和包容性的获取仍然是关键的优先事项,特别是在教育、治疗和工作场所培训方面,以确保虚拟世界技术满足不同的用户需求。长期研究对于探索持续使用虚拟世界技术的心理和社会影响是必要的,特别是在伦理问题、隐私和治理方面。通过理论与实践的结合,本研究确定了利用元宇宙技术增强人机交互的关键差距和方向,同时解决了其固有的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
7.80
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0.00%
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