Real-time rendering of coastal waters simulation based on water optical properties

IF 3.5 2区 工程技术 Q2 OPTICS
Zhibo Geng , Guangxu Zhu , Min Chen , Zhonglai Wang , Tianjiao Zeng
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引用次数: 0

Abstract

With the development of visual simulation technology in recent years, digital ocean simulation has garnered significant attention. However, current water simulation methods predominantly focus on ocean surface wave and light effects, with limited consideration of the complex water quality and optical properties inherent to nearshore waters. This paper introduces a comprehensive real-time rendering method for coastal waters, grounded in the optical properties of water bodies. By analyzing the formation mechanism of water color and integrating a bio-optical model, a parameterized simulation model is established. This model enables accurate real-time simulation of color values at any point on the water surface and underwater. The method achieves an average running frame rate of 101.5 FPS while handling scenes with over 1.2 million triangles, underscoring its high computational efficiency and real-time performance. Comparative analysis with existing models reveals that this approach not only accounts for water quality parameters, such as chlorophyll, colored dissolved organic matter (CDOM), and suspended particles, but also extends simulations to both surface and underwater environments. Experimental results indicate that the model attains a high degree of realism in replicating diverse coastal water settings, with color accuracy within ±5 % of measured values. This represents a substantial enhancement in accuracy and real-time performance over previous models, which often neglect real-time underwater simulations. The proposed method offers a more precise and efficient solution for visualizing intricate coastal water environments.
基于水光学特性的沿海水域模拟实时渲染
近年来,随着视觉仿真技术的发展,数字海洋仿真得到了广泛的关注。然而,目前的水模拟方法主要集中在海洋表面波和光效应,很少考虑近岸水域固有的复杂水质和光学特性。本文从水体光学特性出发,介绍了一种沿海水域综合实时绘制方法。通过分析水彩的形成机理,结合生物光学模型,建立了水彩的参数化仿真模型。该模型能够准确实时地模拟水面和水下任何一点的颜色值。该方法在处理超过120万个三角形的场景时,平均运行帧率达到101.5 FPS,具有较高的计算效率和实时性。与现有模型的对比分析表明,该方法不仅考虑了叶绿素、彩色溶解有机物(CDOM)和悬浮颗粒等水质参数,而且将模拟范围扩展到水面和水下环境。实验结果表明,该模型在复制不同的沿海水域设置时达到了高度的真实感,颜色精度在测量值的±5%以内。与之前的模型相比,这代表了精度和实时性的大幅提高,而以前的模型往往忽略了实时水下模拟。该方法为复杂的沿海水环境的可视化提供了更精确、更有效的解决方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Optics and Lasers in Engineering
Optics and Lasers in Engineering 工程技术-光学
CiteScore
8.90
自引率
8.70%
发文量
384
审稿时长
42 days
期刊介绍: Optics and Lasers in Engineering aims at providing an international forum for the interchange of information on the development of optical techniques and laser technology in engineering. Emphasis is placed on contributions targeted at the practical use of methods and devices, the development and enhancement of solutions and new theoretical concepts for experimental methods. Optics and Lasers in Engineering reflects the main areas in which optical methods are being used and developed for an engineering environment. Manuscripts should offer clear evidence of novelty and significance. Papers focusing on parameter optimization or computational issues are not suitable. Similarly, papers focussed on an application rather than the optical method fall outside the journal''s scope. The scope of the journal is defined to include the following: -Optical Metrology- Optical Methods for 3D visualization and virtual engineering- Optical Techniques for Microsystems- Imaging, Microscopy and Adaptive Optics- Computational Imaging- Laser methods in manufacturing- Integrated optical and photonic sensors- Optics and Photonics in Life Science- Hyperspectral and spectroscopic methods- Infrared and Terahertz techniques
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