Increasing online student engagement with a gamified logic puzzles project

IF 1.3 4区 经济学 Q3 ECONOMICS
Bret Sikkink
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引用次数: 0

Abstract

This paper will present a semester-long project that combines two pedagogical strategies used in an online learning environment: gamification and logic puzzles. Gamification uses elements of game design to engage and motivate students to explore online course content. In an online introductory economics course, learners applied economic theory to seek solutions to anomalous outcomes in markets or policy. While puzzles have been used in seminars for decades, this novel approach brings structure and rigor to using economic puzzles in an online course, stimulating participation and active learning by using elements of gamification to provide ongoing progress updates and an incentive to solve a final mystery for course credit. This approach requires no specialized software beyond a learning management system (LMS) and a method of digital communication, either in the LMS or via email. This approach was utilized in online AP Microeconomics courses but could be applicable to a variety of subjects and levels within economics.
通过游戏化逻辑谜题项目提高在线学生的参与度
本文将介绍一个学期的项目,结合在线学习环境中使用的两种教学策略:游戏化和逻辑谜题。游戏化使用游戏设计元素来吸引和激励学生探索在线课程内容。在在线经济学入门课程中,学习者运用经济学理论寻求解决市场或政策异常结果的方法。虽然谜题已经在研讨会中使用了几十年,但这种新颖的方法为在线课程中使用经济谜题带来了结构和严谨性,通过使用游戏化元素来提供持续的进度更新和激励,以刺激参与和主动学习,从而获得课程学分。这种方法不需要专门的软件,只需要一个学习管理系统(LMS)和一种数字通信方法,无论是在LMS中还是通过电子邮件。这种方法被用于在线AP微观经济学课程,但可以适用于经济学中的各种科目和水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.40
自引率
4.80%
发文量
26
审稿时长
28 days
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