Beyond realism: Rethinking VR design for optimal learning in technical and vocational secondary education

Charlotte Larmuseau , Laetitia De Leersnijder , Tijs Rotsaert , Carl Boel , Jelle Demanet , Tammy Schellens
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Abstract

This study investigates the impact of virtual reality (VR) environments on student motivation, cognitive load, and learning performance in secondary education. A randomized controlled trial with 91 students compared two VR conditions: a minimalistic environment and an authentic, highly realistic environment. Contrary to expectations, the results showed no significant differences in cognitive load between conditions, challenging the assumptions of Cognitive Load Theory (CLT). In addition, students in the minimalistic environment reported higher motivation, suggesting that simpler designs may reduce distractions and enhance focus. Structural Equation Modeling (SEM) analysis revealed significant relationships between perceived presence, realism, and motivation, supporting the Cognitive Affective Model of Immersive Learning (CAMIL). Furthermore, higher levels of presence and realism were associated with lower extraneous cognitive load, which resulted in reduced aid usage and time spent in the VR training. However, contrary to the expectations of CAMIL, perceived motivation did not show direct effects on learning outcomes.
These findings highlight the importance of simplified VR designs to managing cognitive load. While perceived realism and presence contribute to perceived motivation, they do not necessarily improve learning performance. The study underscores the need for VR environments that balance immersive features with cognitive efficiency to optimize learning. Future research should focus on dynamic interactions and task complexity to further investigate these mechanisms.

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超越现实主义:重新思考VR设计在技术和职业中等教育中的最佳学习
本研究旨在探讨虚拟实境环境对中学学生学习动机、认知负荷及学习表现的影响。一项有91名学生参加的随机对照试验比较了两种虚拟现实条件:简约的环境和真实的、高度逼真的环境。与预期相反,结果显示不同条件下的认知负荷没有显著差异,挑战了认知负荷理论(CLT)的假设。此外,在极简主义环境中的学生表现出更高的动机,这表明更简单的设计可以减少干扰,提高注意力。结构方程模型(SEM)分析揭示了感知在场、现实性和动机之间的显著关系,支持了沉浸式学习的认知情感模型(CAMIL)。此外,较高水平的存在感和真实感与较低的外部认知负荷相关,这导致在VR训练中减少了辅助使用和时间。然而,与CAMIL的预期相反,感知动机并没有显示出对学习结果的直接影响。这些发现强调了简化VR设计对管理认知负荷的重要性。虽然感知现实主义和在场有助于感知动机,但它们并不一定能提高学习成绩。该研究强调了平衡沉浸式功能和认知效率以优化学习的VR环境的必要性。未来的研究应关注动态交互和任务复杂性,以进一步研究这些机制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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