A novel gamified ambulatory curriculum to educate internal medicine residents on lifestyle medicine and counseling

IF 3.6 3区 医学 Q2 PHARMACOLOGY & PHARMACY
Rahul Rege MD, Yisrael Wallach MD, Ji-Cheng (Jason) Hsieh MD, Cassie Wang MD, Jack Jnani MD, Spencer Weintraub MD, Lauren Block MD, Nadim Ammari MD
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Abstract

Background/Synopsis

Appropriate counseling of patients in nutrition and physical activity remains a cornerstone in cardiovascular disease prevention. Effective education of internal medicine residents on guideline-based dietary and exercise recommendations is essential in mitigating cardiovascular risk. Gamification is a useful tool given its potential benefits on engagement and knowledge in medical education.

Objective/Purpose

We compared a novel gamified ambulatory curriculum to traditional slide-based curriculum on test performance and ratings of confidence, knowledge, and motivation among categorical internal medicine residents.

Methods

At a single large academic internal medicine residency program, we compared a resident-led virtual gamified curriculum utilizing KAHOOT® to a traditional slide-based curriculum. Residents received a 1-hour case-based session summarizing American College of Lifestyle Medicine guidelines. Pre-post-surveys included knowledge questions, 5-point Likert scales (1 to 5) assessing self-reported confidence in lifestyle medicine counseling and referencing guidelines, motivation to adhere to guidelines, engagement, and a question regarding format preference. Matched pre-post test data and unmatched Likert scale data were analyzed with two-tailed students t-tests.

Results

65/108 (60.2%) categorical internal medicine residents received the gamified format and 43/108 (39.8%) received the traditional format. 22/65 (33.8%) residents in the gamified group and 8/43 (18.6%) in the traditional group completed pre- and post-tests and were analyzed as matched pairs. There was a significant increase in pre- to post-test performance in the gamified (pre- 0.34, post- 0.62, p<0.01) and traditional (pre- 0.35, post- 0.67, p = 0.02) groups. There was no significant difference in the post-pre change in test performance between groups. There were significant increases in Likert scale ratings of confidence in counseling patients in the gamified (pre- 2.61 to post- 4.0, p<0.01) and traditional (pre- 3.26 to post- 4.0, p=0.01) groups. There were significant increases in Likert scale ratings of confidence in referencing guidelines in both gamified (pre- 1.90 to post- 3.73, p<0.01) and traditional (pre- 2.47 to post- 3.90, p<0.01) groups. There was no significant difference between groups in post-survey only Likert scale ratings of engagement or motivation to adhere to guidelines. 16/22 (72.7%) of residents in the gamified group and 6/8 (75%) of residents in the traditional group preferred a gamified format.

Conclusions

The gamified ambulatory curriculum on Lifestyle Medicine was effective in improving resident knowledge, with similar outcomes to a traditional slide-based format. A gamified format was generally preferred by residents. Next steps warrant assessment of whether effective gamified educational curricula lead to significant ambulatory clinical outcomes in management of cardiovascular risk.
一个新颖的游戏化门诊课程,以教育内科住院医师的生活方式医学和咨询
背景/摘要对患者进行适当的营养和身体活动咨询仍然是预防心血管疾病的基石。对内科住院医师进行基于指南的饮食和运动建议的有效教育对于降低心血管风险至关重要。游戏化是一个有用的工具,因为它对医学教育的参与和知识有潜在的好处。目的/目的:我们比较了一种新型的游戏化门诊课程与传统的基于幻灯片的课程在分类内科住院医师的测试表现和信心、知识和动机评分方面的差异。方法在一个大型内科住院医师学术项目中,我们比较了住院医师主导的使用KAHOOT®的虚拟游戏化课程与传统的基于幻灯片的课程。住院医生接受了一个1小时的以病例为基础的会议,总结了美国生活方式医学学院的指导方针。调查前-后包括知识问题、李克特5分量表(1 - 5)评估自我报告对生活方式医学咨询和参考指南的信心、遵守指南的动机、参与度和关于格式偏好的问题。采用双尾学生t检验对匹配前后测试数据和不匹配李克特量表数据进行分析。结果有65/108(60.2%)的内科分类住院医师接受游戏化格式,43/108(39.8%)接受传统格式。游戏化组22/65(33.8%)和传统组8/43(18.6%)分别完成了前后测试,并进行配对分析。游戏化组(- 0.34前,- 0.62后,p<0.01)和传统组(- 0.35前,- 0.67后,p = 0.02)的测试前后表现显著提高。各组间测验成绩的前后变化无显著差异。在游戏化组(2.61前至4.0后,p=0.01)和传统组(3.26前至4.0后,p=0.01)中,咨询患者的Likert量表信心评分显著增加。在游戏化组(1.90前至3.73后,p<0.01)和传统组(2.47前至3.90后,p<0.01)中,李克特量表对参考指南的信心评分都有显著增加。在调查后,只有李克特量表对参与或遵守指导方针的动机的评级,两组之间没有显著差异。游戏化组中16/22(72.7%)的居民和传统组中6/8(75%)的居民更喜欢游戏化的形式。结论生活方式医学的游戏化门诊课程能有效提高住院医师的知识水平,其效果与传统的基于幻灯片的课程相似。居民们普遍更喜欢游戏化的形式。下一步需要评估有效的游戏化教育课程是否能在心血管风险管理方面带来显著的门诊临床结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
7.00
自引率
6.80%
发文量
209
审稿时长
49 days
期刊介绍: Because the scope of clinical lipidology is broad, the topics addressed by the Journal are equally diverse. Typical articles explore lipidology as it is practiced in the treatment setting, recent developments in pharmacological research, reports of treatment and trials, case studies, the impact of lifestyle modification, and similar academic material of interest to the practitioner. Sections of Journal of clinical lipidology will address pioneering studies and the clinicians who conduct them, case studies, ethical standards and conduct, professional guidance such as ATP and NCEP, editorial commentary, letters from readers, National Lipid Association (NLA) news and upcoming event information, as well as abstracts from the NLA annual scientific sessions and the scientific forums held by its chapters, when appropriate.
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