Vincenzo De Luca, Malak Qbilat, Alessandra Cuomo, Antonio Bianco, Francesca Cesaroni, Chiara Lanari, Ad van Berlo, Telma Mota, Lucia Pannese, Michael Brandstötter, Matthieu Arendse, Vania Mota, Willeke van Staalduinen, Hugo Paredes, Guido Iaccarino, Maddalena Illario
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引用次数: 0
Abstract
Background: Insufficient physical activity is one of the leading risk factors for death worldwide. Regular exercise can improve physical performance and quality of life, reduce the risks of falls and depressive symptoms, and reduce the likelihood of cognitive decline in older adults. Virtual reality (VR) and serious games (SG) are promising tools to improve physical and cognitive functioning. As part of the VR2Care project activities, four pilot sites explored the capabilities of the VR environment in a remote psychomotor training with SG and a hybrid approach with local groups of older adults performing physical activity.
Objective: The present study aimed to explore and measure the impact on older adults' quality of life and physical activity of using VR2Care solution and the level of usability, satisfaction and acceptance.
Methods: The study is a mixed method study, using qualitative and quantitative surveys to evaluate quality of life and physical activity of older users, and usability, satisfaction and acceptance of the solution. The data collection is a mix of investigator site data entry and users' self-reported data through the solutions or through online and paper-based means. Data were collected at baseline and after a follow-up of 6 weeks. Data are expressed as mean ± standard deviation (SD) unless otherwise stated. Within the group, baseline to end of observation differences were assessed by paired sample t-test. A p = 0.05 was considered significant.
Results: No significant improvements in quality of life and physical activity were found. Little improvement, although not significant, in physical activity was found, comparing the Total MET average value of users who participated in phase I and II, therefore using SmartAL and Rehability. Little improvement, although not significant, in physical activity applies in ≥76 population. Users' feedback on usability, satisfaction and acceptance of VR2Care is generally positive. VR2Care was appreciated mostly for its usefulness in managing physical activity and the capacity to influence the consistency of attending physical activity sessions as prescribed by doctors.
Conclusion: Our results suggest that randomized controlled trial will be needed to assess correlations between specific features of the solution and health outcomes.
背景:身体活动不足是世界范围内死亡的主要危险因素之一。经常锻炼可以改善身体机能和生活质量,减少跌倒和抑郁症状的风险,并减少老年人认知能力下降的可能性。虚拟现实(VR)和严肃游戏(SG)是改善身体和认知功能的有前途的工具。作为VR2Care项目活动的一部分,四个试验点探索了VR环境在SG远程精神运动训练中的能力,以及与当地老年人群体进行体育锻炼的混合方法。目的:本研究旨在探讨和测量VR2Care解决方案对老年人生活质量和身体活动的影响及其可用性、满意度和接受度。方法:本研究采用混合方法研究,采用定性和定量调查的方法评估老年用户的生活质量和身体活动,以及解决方案的可用性、满意度和接受度。数据收集是研究者现场数据输入和用户通过解决方案或通过在线和纸质方式自我报告数据的混合。在基线和随访6 周后收集数据。除非另有说明,数据以平均值±标准差(SD)表示。在组内,采用配对样本t检验评估基线至观察终点的差异。A p = 0.05被认为是显著的。结果:在生活质量和身体活动方面没有发现明显的改善。通过比较参加第一阶段和第二阶段的使用者的总MET平均值,因此使用了SmartAL和Rehability,在体力活动方面发现了很少的改善,尽管不显著。在年龄≥76的人群中,体力活动没有明显改善。用户对VR2Care的可用性、满意度和接受度的反馈总体上是积极的。VR2Care受到赞赏的主要原因是它在管理身体活动方面的有用性,以及能够影响医生规定的参加身体活动会议的一致性。结论:我们的结果表明,需要随机对照试验来评估溶液的特定特征与健康结果之间的相关性。
期刊介绍:
Frontiers in Public Health is a multidisciplinary open-access journal which publishes rigorously peer-reviewed research and is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics, clinicians, policy makers and the public worldwide. The journal aims at overcoming current fragmentation in research and publication, promoting consistency in pursuing relevant scientific themes, and supporting finding dissemination and translation into practice.
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