Navigating the design of simulated exercising peers: insights from a participatory design study.

IF 3.2 Q1 HEALTH CARE SCIENCES & SERVICES
Frontiers in digital health Pub Date : 2025-05-12 eCollection Date: 2025-01-01 DOI:10.3389/fdgth.2025.1551966
Alessandro Silacci, Mauro Cherubini, Maurizio Caon
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Abstract

Background: To fight sedentary lifestyles, researchers have introduced various technological interventions aimed at promoting physical activity through social support. These interventions encourage people to exercise together, maintaining high levels of motivation. However, the unpredictable nature of human peers makes it challenging to control behavior and balance these interventions effectively. Artificial intelligence agents, on the other hand, can provide consistent social support and are more controllable. Hence, we propose Simulated Exercising Peers (SEPs) as a promising solution for providing agent-based social support for physical activity.

Method: Participatory design sessions were conducted, involving young adults in the creation of SEP-based interventions. Sixteen participants generated four prototypes that varied in aesthetics, behavior, and communication style, with outcomes analyzed through the lens of Self-Determination Theory to better understand the motivational implications of each design.

Results: Findings highlight key components crucial for designing SEPs that enhance acceptance and efficiently integrate into physical activity interventions. Additionally, the study revealed how the aesthetics and behavior of SEPs could potentially deceive users, which can lead to user disengagement from interventions involving SEPs. Participants also defined two distinct social roles for the SEPs, i.e., coach, and companion, each associated with unique communication styles.

Conclusion: This study offers five design guidelines for the development of SEPs, AI agents aimed at promoting physical activity through social support, and highlights opportunities for their integration into broader physical activity interventions.

引导模拟运动同伴的设计:来自参与式设计研究的见解。
背景:为了对抗久坐不动的生活方式,研究人员引入了各种技术干预措施,旨在通过社会支持促进身体活动。这些干预措施鼓励人们一起锻炼,保持高水平的动力。然而,人类同伴的不可预测性使得控制行为和有效地平衡这些干预具有挑战性。另一方面,人工智能代理可以提供一致的社会支持,并且更可控。因此,我们提出模拟运动同伴(sep)作为一个有希望的解决方案,为体育活动提供基于主体的社会支持。方法:进行参与式设计会议,让年轻人参与创建基于sep的干预措施。16名参与者制作了四个在美学、行为和沟通风格上各不相同的原型,并通过自我决定理论对结果进行分析,以更好地理解每个设计的动机含义。结果:研究结果强调了设计sep的关键组成部分,这些sep可以提高接受度并有效地整合到身体活动干预中。此外,该研究揭示了sep的美学和行为如何潜在地欺骗用户,这可能导致用户脱离涉及sep的干预。参与者还为sep定义了两个不同的社会角色,即教练和同伴,每个角色都有独特的沟通风格。结论:本研究为旨在通过社会支持促进身体活动的人工智能智能体sep的开发提供了五个设计指南,并强调了将其整合到更广泛的身体活动干预措施中的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.20
自引率
0.00%
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审稿时长
13 weeks
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