Measuring students' perceptions of virtual reality for learning anatomy using the general extended technology acceptance model for E-learning

IF 4.7 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES
Sarah Alturkustani, Ashley Durfee, Olivia F. O'Leary, Siobhain M. O'Mahony, Conor O'Mahony, Mutahira Lone, Andreea Factor
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Abstract

Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students' perceptions of using anatomy software, 3D Organon, for learning anatomy, the factors influencing their acceptance of 3D Organon, and their perceived improvement in understanding eye and ear anatomy. Data were collected from eight MSc in Human Anatomy and nine BSc in Neuroscience students who used 3D Organon to learn eye and ear anatomy. 3D Organon acceptance was assessed using descriptive statistics for the variables of the General Extended Technology Acceptance Model for E-Learning: perceived ease of use, perceived usefulness, behavioral intention, self-efficacy, computer anxiety, and enjoyment. Correlation and regression analyses of the GETAMEL data determined factors predicting acceptance. Results showed that students highly accepted 3D Organon, with enjoyment being the highest rated (μ = 1.9). Self-efficacy, enjoyment, and computer anxiety accounted for 91% of perceived ease of use, with enjoyment being the best predictor (β = 0.78). Self-efficacy, enjoyment, and perceived ease of use significantly influenced perceived usefulness, with perceived ease of use being the strongest predictor (β = 1.02). Both perceived ease of use and perceived usefulness contributed to 85% of behavioral intention to use 3D Organon, with perceived ease of use being the stronger predictor (β = 1.01). These findings suggest that students highly accepted 3D Organon for learning anatomy, with enjoyment and ease of use being essential factors influencing their willingness to use it.

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使用电子学习的通用扩展技术接受模型测量学生对虚拟现实学习解剖学的看法。
解剖学是医学学科的基础。然而,它的复杂性对学习者来说是具有挑战性的,传统的解剖学教学可能不容易实现。虚拟现实有可能补充解剖学教育,但其有效性取决于学生接受它的意愿。本研究旨在测量学生使用解剖软件3D Organon学习解剖学的认知情况,影响学生接受3D Organon的因素,以及学生在理解眼耳解剖方面的感知改善。数据收集自8名人体解剖学硕士和9名神经科学学士学生,他们使用3D Organon学习眼睛和耳朵解剖。使用电子学习通用扩展技术接受模型变量的描述性统计来评估3D Organon接受度:感知易用性、感知有用性、行为意图、自我效能感、计算机焦虑和享受。GETAMEL数据的相关和回归分析确定了预测接受度的因素。结果显示,学生对3D Organon的接受程度较高,其中满意度评分最高(μ = 1.9)。自我效能、享受和电脑焦虑占感知易用性的91%,其中享受是最好的预测因子(β = 0.78)。自我效能、享受和感知易用性显著影响感知有用性,其中感知易用性是最强的预测因子(β = 1.02)。感知易用性和感知有用性都贡献了85%的使用3D Organon的行为意向,感知易用性是更强的预测因子(β = 1.01)。这些发现表明,学生对3D Organon作为解剖学学习工具的接受度很高,使用的乐趣和易用性是影响他们使用意愿的重要因素。
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
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