Implementation and Analysis of a Fully Immersive Virtual Reality-Based Emergency Training in a Surgical Curriculum.

IF 1.8 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Advances in Medical Education and Practice Pub Date : 2025-05-16 eCollection Date: 2025-01-01 DOI:10.2147/AMEP.S507357
Nader El-Sourani, Tobias Mühling, René Klarmann, Susanne Quintes, Maximilian Bockhorn
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Abstract

Introduction: Due to the changing demands in medical education, there is a necessity to increase the extent and quality of practical teaching. Virtual Reality (VR) enforces learning from simulated experience due to its immersive and interactive environment.

Methods: VR-based training sessions were implemented as the last module before medical students were entering their clerkship. 84 students were enrolled in this study. 24 of them were active users in complex VR-based emergency scenarios (AU) while the other 60 students were observers (OBS). A questionnaire was completed pre - and post intervention to evaluate motion sickness, intuitive use, immersive experience, subjective learning and perceived competence.

Results: Overall, the implementation into the surgical curriculum was feasible. The technical aspects of the program, particularly regarding usability, were generally well-rated by the AU. The degree of immersion and the subjective learning success were reported higher by AU compared to OBS. In the pre/post comparison, a nuanced picture emerged with a significant increase in competence in diagnostic reasoning and initiation of a treatment algorithm, while other competency facets showed no change.

Conclusion: VR can be seen as a good teaching tool in medical education as it improved the subjective learning experience and perceived competence of students. However, for complex clinical emergencies, prior knowledge is usually required, which is why such scenarios are preferably implemented in later stages of the curriculum.

基于全沉浸式虚拟现实的外科课程应急培训的实施与分析。
导读:随着医学教育需求的不断变化,有必要提高实践教学的范围和质量。虚拟现实(VR)由于其身临其境和互动的环境,强制从模拟经验中学习。方法:将vr培训作为医学生实习前的最后一个模块。84名学生参加了这项研究。其中24人是基于复杂虚拟现实的紧急情况(AU)的活跃用户,而其他60名学生是观察员(OBS)。在干预前和干预后分别完成一份调查问卷,评估晕动病、直观使用、沉浸式体验、主观学习和感知能力。结果:总体而言,在外科课程中实施是可行的。该计划的技术方面,特别是关于可用性,总体上得到了非盟的好评。非盟学生的沉浸度和主观学习成功率均高于在线学习。在前后对比中,一个微妙的画面出现了,诊断推理和启动治疗算法的能力显著提高,而其他能力方面没有变化。结论:虚拟现实技术可以提高学生的主观学习体验和感知能力,是医学教育中一种很好的教学工具。然而,对于复杂的临床紧急情况,通常需要事先的知识,这就是为什么这些场景最好在课程的后期阶段实施。
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来源期刊
Advances in Medical Education and Practice
Advances in Medical Education and Practice EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
3.10
自引率
10.00%
发文量
189
审稿时长
16 weeks
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