Choose your own adventure: Perception of gamification in continuing pharmacy education

IF 1.4 Q3 EDUCATION, SCIENTIFIC DISCIPLINES
Angela L. Goodhart , Megan Adelman , Taryn Mondiello , Amber Lanae Martirosov
{"title":"Choose your own adventure: Perception of gamification in continuing pharmacy education","authors":"Angela L. Goodhart ,&nbsp;Megan Adelman ,&nbsp;Taryn Mondiello ,&nbsp;Amber Lanae Martirosov","doi":"10.1016/j.cptl.2025.102384","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><div>Literature detailing the implementation of gamification strategies, including ‘choose your own adventure’ (CYOA) patient cases, in continuing professional development within the pharmacy profession is limited. CYOA-style activities have had positive impacts on student cohorts. This report details attendees' perceptions of a continuing pharmacy education presentation at a national pharmacy conference that utilized gamification for content delivery.</div></div><div><h3>Educational activity</h3><div>An educational session was developed to use gamification to teach important concepts in the management of asthma. Presenters worked together to create ‘choose your own adventure’ (CYOA) activities as the gamification style for the session. Learning intentions were set for both cases based on important clinical considerations for pharmacists. A mixed methods approach was utilized to provide a descriptive evaluation of the CYOA educational session based on attendees' feedback. A survey was developed by the session moderators and distributed to attendees at the end of the session. A qualitative analysis was also conducted to analyze open-ended response questions within the end of session survey and the standardized session evaluation.</div></div><div><h3>Evaluation findings</h3><div>A total of 227 evaluations were submitted. Ninety-eight percent of respondents agreed or strongly agreed they would recommend the activity to a friend or colleague and were satisfied with the educational content and format of the activity.</div></div><div><h3>Analysis of educational activity</h3><div>Incorporating gamification techniques, such as CYOA, into continuing pharmacy education presents a valuable opportunity for practitioners.</div></div>","PeriodicalId":47501,"journal":{"name":"Currents in Pharmacy Teaching and Learning","volume":"17 9","pages":"Article 102384"},"PeriodicalIF":1.4000,"publicationDate":"2025-05-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Currents in Pharmacy Teaching and Learning","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1877129725001054","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION, SCIENTIFIC DISCIPLINES","Score":null,"Total":0}
引用次数: 0

Abstract

Background

Literature detailing the implementation of gamification strategies, including ‘choose your own adventure’ (CYOA) patient cases, in continuing professional development within the pharmacy profession is limited. CYOA-style activities have had positive impacts on student cohorts. This report details attendees' perceptions of a continuing pharmacy education presentation at a national pharmacy conference that utilized gamification for content delivery.

Educational activity

An educational session was developed to use gamification to teach important concepts in the management of asthma. Presenters worked together to create ‘choose your own adventure’ (CYOA) activities as the gamification style for the session. Learning intentions were set for both cases based on important clinical considerations for pharmacists. A mixed methods approach was utilized to provide a descriptive evaluation of the CYOA educational session based on attendees' feedback. A survey was developed by the session moderators and distributed to attendees at the end of the session. A qualitative analysis was also conducted to analyze open-ended response questions within the end of session survey and the standardized session evaluation.

Evaluation findings

A total of 227 evaluations were submitted. Ninety-eight percent of respondents agreed or strongly agreed they would recommend the activity to a friend or colleague and were satisfied with the educational content and format of the activity.

Analysis of educational activity

Incorporating gamification techniques, such as CYOA, into continuing pharmacy education presents a valuable opportunity for practitioners.
选择你自己的冒险:继续药学教育中游戏化的感知
详细介绍游戏化策略实施的文献,包括“选择你自己的冒险”(CYOA)患者案例,在药学专业的持续专业发展中是有限的。青年会式的活动对学生群体产生了积极影响。本报告详细介绍了与会者在全国药学会议上利用游戏化进行内容交付的继续药学教育演示的看法。教育活动开发了一个教育课程,使用游戏化来教授哮喘管理中的重要概念。演讲者们共同创造了“选择你自己的冒险”(CYOA)活动作为会议的游戏化风格。基于药师的重要临床考虑,为这两个病例设定学习意图。基于与会者的反馈,采用混合方法对CYOA教育会议进行描述性评估。会议主持人制定了一项调查,并在会议结束时分发给与会者。本研究还采用定性分析的方法,分析了课程结束调查和标准化课程评估中的开放式回答问题。评价结果共提出227项评价。98%的受访者同意或强烈同意他们会向朋友或同事推荐活动,并对活动的教育内容和形式感到满意。教育活动的分析将游戏化技术,如CYOA,纳入继续药学教育为从业者提供了宝贵的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Currents in Pharmacy Teaching and Learning
Currents in Pharmacy Teaching and Learning EDUCATION, SCIENTIFIC DISCIPLINES-
CiteScore
2.10
自引率
16.70%
发文量
192
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信