HAXplorer: Interactive visual exploration of hierarchical item and attribute spaces

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Michael Blum , Jonas Blum , Madhav Sachdeva , Jürgen Bernard
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引用次数: 0

Abstract

Analyzing tabular data by leveraging hierarchical structures for its items and attributes is a promising approach to scale for dataset sizes that make per-item and per-attribute analysis impractical. Existing approaches face limitations in supporting both item and attribute hierarchies, enabling user-controlled hierarchy creation, and ensuring visual scalability and interaction utility. We present HAXplorer, a visual analytics approach that enables users to create both item and attribute hierarchies, and to explore the resulting tabular data space by leveraging item and attribute aggregates. We demonstrate the generalizability of HAXplorer through usage scenarios across three diverse domains and evaluate its usefulness in a task-based user study. Usability is assessed through a perceived readability questionnaire and qualitative feedback. In addition to introducing a novel visual analytics system, our work offers insights into visual literacy, design validation methodologies, the positioning of HAXplorer within the broader landscape of biclustering techniques, and highlights the generative power of abstraction.
HAXplorer:层次项目和属性空间的交互式可视化探索
通过利用项目和属性的层次结构来分析表格数据是一种很有前途的扩展数据集大小的方法,这使得每个项目和每个属性的分析不切实际。现有的方法在支持项目和属性层次结构、支持用户控制的层次结构创建以及确保可视化可伸缩性和交互实用程序方面面临限制。我们介绍HAXplorer,这是一种可视化分析方法,使用户能够创建项目和属性层次结构,并通过利用项目和属性聚合来探索生成的表格数据空间。我们通过三个不同领域的使用场景展示了HAXplorer的通用性,并评估了它在基于任务的用户研究中的有用性。可用性是通过可感知的可读性问卷和定性反馈来评估的。除了介绍一个新颖的视觉分析系统外,我们的工作还提供了对视觉素养、设计验证方法、HAXplorer在更广泛的双聚类技术领域中的定位的见解,并强调了抽象的生成能力。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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