Effectiveness of a High-Intensity Interval Games Program in Extra-Curricular Context (MOVI-daFIT!) on Gross Motor Competence and Health-Related Quality of Life in Primary Schoolchildren: Cluster-Randomized Trial

Antonio Fernández-Sánchez, Mairena Sánchez-López, Abel Ruiz-Hermosa, Andrés Redondo-Tébar, Diana P. Pozuelo-Carrascosa, Estela Jiménez-López, Vicente Martínez-Vizcaíno
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Abstract

High-intensity interval training (HIIT) has emerged as a time-efficient approach to improve aerobic capacity, cardiovascular health, and cognitive functioning in children and adolescents. However, evidence regarding the impact of school-based HIIT programs on motor competence and health-related quality of life in children is limited. This study evaluated the effectiveness of a HIIT intervention, based on playground games on gross motor competence and health-related quality of life in schoolchildren aged 9–11 years. A cluster-randomized controlled trial was conducted with 562 participants. The intervention involved four weekly 60 min sessions of extracurricular physical activity using traditional games adapted to a HIIT protocol. Gross motor competence and health-related quality of life were assessed using the Movement Assessment Battery for Children-Second Edition (MABC-2) and the KIDSCREEN-27 questionnaire, respectively. Analyzes were conducted on an intention-to-treat basis using mixed linear regression models to compare changes from baseline to postintervention between the intervention and control groups. No significant improvements in gross motor competence or health-related quality of life were observed after adjusting for baseline variables, age, sex, and school. The results suggest that this HIIT-based program was not effective in enhancing gross motor competence or in improving health-related quality of life. Future programs could improve effectiveness by optimizing the balance between movement intensity and quality, aligning activities with gross motor competence assessment tools, emphasizing health-related quality of life components, training educators to enhance quality of life, extending intervention duration to impact self-esteem and psychological well-being, and improving adherence rates.

课外高强度间歇游戏项目对小学生大肌肉运动能力和健康相关生活质量的影响:集群随机试验
高强度间歇训练(HIIT)已成为一种提高儿童和青少年有氧能力、心血管健康和认知功能的有效方法。然而,关于以学校为基础的HIIT项目对儿童运动能力和健康相关生活质量影响的证据有限。本研究评估了HIIT干预的有效性,基于操场游戏对9-11岁学龄儿童大肌肉运动能力和健康相关生活质量的影响。对562名参与者进行了分组随机对照试验。干预包括每周四次60分钟的课外体育活动,使用适应HIIT协议的传统游戏。大肌肉运动能力和健康相关生活质量分别采用儿童运动评估量表第二版(MABC-2)和KIDSCREEN-27问卷进行评估。在意向治疗的基础上,使用混合线性回归模型进行分析,比较干预组和对照组之间从基线到干预后的变化。在调整基线变量、年龄、性别和学校后,未观察到大肌肉运动能力或健康相关生活质量的显著改善。结果表明,这种基于hiit的方案在提高大肌肉运动能力或改善与健康相关的生活质量方面并不有效。未来的项目可以通过优化运动强度和质量之间的平衡来提高效果,将活动与大肌肉运动能力评估工具相结合,强调与健康相关的生活质量组成部分,培训教育工作者以提高生活质量,延长干预时间以影响自尊和心理健康,并提高依从率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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