{"title":"Using the Caught Being Good Game in the Community: Increasing Prosocial Behaviors Among Children at Risk of Adverse Childhood Experiences","authors":"Ciara Brennan, Clare Bohan, Sinéad Smyth","doi":"10.1177/10983007251325956","DOIUrl":null,"url":null,"abstract":"Adverse childhood experiences (ACEs) have been associated with numerous negative outcomes, including negative health outcomes, poor psychological well-being, future substance abuse, and other antisocial behaviors. However, social support may act as a buffer against these negative outcomes. Group contingencies provide one way to simultaneously encourage social inclusion and prosocial behaviors. The Caught Being Good Game (CBGG) is a reinforcement-based behavioral intervention, similar to the Good Behavior Game, commonly used in classrooms to target disruptive behaviors or academic engagement. The current study explored the use of the CBGG for increasing three types of prosocial behavior of children with suspected experiences of ACEs attending afterschool services in Dublin, Ireland. The CBGG was played with the whole group during activity time in the center. Intervention effects were assessed using a withdrawal design. Visual and statistical analyses deemed the CBGG an effective method for targeting encouragement, peer cooperation, and leader cooperation of the whole group and one 9-year-old girl who was chosen as a target for the intervention. The group leader rated the CBGG somewhat favorably while the children themselves rated the CBGG highly. Future research should seek to further explore leaders’ assessments of social validity and introduce methods for adult leaders to be involved in data collection.","PeriodicalId":47652,"journal":{"name":"Journal of Positive Behavior Interventions","volume":"54 1","pages":""},"PeriodicalIF":1.4000,"publicationDate":"2025-05-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Positive Behavior Interventions","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1177/10983007251325956","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"EDUCATION, SPECIAL","Score":null,"Total":0}
引用次数: 0
Abstract
Adverse childhood experiences (ACEs) have been associated with numerous negative outcomes, including negative health outcomes, poor psychological well-being, future substance abuse, and other antisocial behaviors. However, social support may act as a buffer against these negative outcomes. Group contingencies provide one way to simultaneously encourage social inclusion and prosocial behaviors. The Caught Being Good Game (CBGG) is a reinforcement-based behavioral intervention, similar to the Good Behavior Game, commonly used in classrooms to target disruptive behaviors or academic engagement. The current study explored the use of the CBGG for increasing three types of prosocial behavior of children with suspected experiences of ACEs attending afterschool services in Dublin, Ireland. The CBGG was played with the whole group during activity time in the center. Intervention effects were assessed using a withdrawal design. Visual and statistical analyses deemed the CBGG an effective method for targeting encouragement, peer cooperation, and leader cooperation of the whole group and one 9-year-old girl who was chosen as a target for the intervention. The group leader rated the CBGG somewhat favorably while the children themselves rated the CBGG highly. Future research should seek to further explore leaders’ assessments of social validity and introduce methods for adult leaders to be involved in data collection.
不良的童年经历(ace)与许多负面结果有关,包括负面的健康结果、不良的心理健康、未来的药物滥用和其他反社会行为。然而,社会支持可以作为这些负面结果的缓冲。群体偶然性提供了一种同时鼓励社会包容和亲社会行为的方式。CBGG (Caught Being Good Game)是一种基于强化的行为干预,类似于良好行为游戏,通常用于课堂上针对破坏性行为或学术参与。目前的研究探讨了在爱尔兰都柏林,使用CBGG来增加参加课后服务的疑似ace经历的儿童的三种亲社会行为。活动时间在中心与全组一起玩CBGG。采用退出设计评估干预效果。视觉分析和统计分析认为CBGG是针对整个群体的鼓励、同伴合作和领导合作的有效方法,并选择了一名9岁的女孩作为干预对象。小组领导对CBGG的评价比较好,而孩子们自己对CBGG的评价很高。未来的研究应寻求进一步探索领导者对社会效度的评估,并引入成年领导者参与数据收集的方法。
期刊介绍:
...offers sound, research-based principles of positive behavior support for use in school, home and community settings with people with challenges in behavioral adaptation. Regular features include empirical research; discussion, literature reviews, and conceptual papers; programs, practices, and innovations; forum; and media reviews.