Changes in postural stability induced by a ball-and-board game designed from a systems perspective.

IF 2.8 3区 医学 Q1 REHABILITATION
Anaëlle Cheillan, João Milho, Pedro Passos
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引用次数: 0

Abstract

Background: Postural behavior can be understood from a systems perspective, emerging from complex interactions within the agent's body system and the agent-environment system, where inherent variability enables adaptive and functional solutions to balance perturbations. Recent studies have recommended that lower limbs rehabilitation programs should be addressed from a systems perspective for both clinical assessment and intervention. In this context, we designed a ball-and-board game that fosters interactions between the lower limbs and between the agents through informational and mechanical couplings. The present paper aims to investigate whether such a game - designed from a systems perspective - has an impact on an agent's postural stability - using variability measures - also derived from a systems perspective.

Methods: Twenty-four novice participants were randomly assigned to twelve dyads to perform our game, which consists in a joint-action task where two participants stand on an unstable surface (BOSU) while jointly manipulating a board on which a ball rolls along a circular target. Body and ball's three-dimensional movements were obtained using an 8-camera motion capture system. Postural stability was assessed using both linear and nonlinear measures, which respectively capture the amount and structure of variability in the center of mass' kinematics. Additional between-subject analyses were conducted to study relationships between postural stability and task performance.

Results: Despite the heterogeneous postural pathway of the participants, significant postural changes occurred with practice (i.e., decreased standard deviation and increased sample entropy of postural oscillation variability) in the anteroposterior plane, which is also the plane of motion where the knee joint is predominantly engaged through flexion-extension movements. Participants with higher performance were characterized by a greater complexity in their postural oscillations (i.e., greater sample entropy), allowing an increased ability to resist to perturbations that threaten postural stability.

Conclusions: The amount of variability in postural oscillations evolved heterogeneously across participants, which suggests a broad exploration of different postural solutions and therefore an enhanced adaptability to balance perturbations. This adaptability was particularly evident in participants with higher performance, whose postural oscillations exhibited a less periodic, and thus more complex, variability structure. In conclusion, our game led to a postural reorganization that encourages us to test it in clinical settings.

从系统角度设计的球板游戏引起的姿势稳定性的变化。
背景:体位行为可以从系统的角度来理解,体位行为产生于主体身体系统和主体-环境系统之间复杂的相互作用,其中固有的可变性使适应性和功能性解决方案能够平衡扰动。最近的研究建议下肢康复计划应从系统的角度进行临床评估和干预。在这种情况下,我们设计了一个球板游戏,通过信息和机械耦合促进下肢之间和代理之间的互动。这篇论文的目的是研究这样一个游戏——从系统的角度设计——是否对agent的姿势稳定性有影响——使用可变性测量——也来自系统的角度。方法:24名新手参与者被随机分配到12组来玩我们的游戏,这包括一个联合行动任务,两个参与者站在一个不稳定的表面(BOSU)上,同时共同操纵一个板,在这个板上有一个球沿着一个圆形的目标滚动。使用8个摄像头的运动捕捉系统获得了身体和球的三维运动。采用线性和非线性两种方法评估姿态稳定性,分别捕获质心运动学变异性的数量和结构。此外,还进行了受试者间分析,以研究姿势稳定性与任务表现之间的关系。结果:尽管参与者的姿势路径不同,但在练习中,前后位平面的姿势发生了显著的变化(即姿势振荡变异性的标准差降低和样本熵增加),这也是膝关节主要通过屈伸运动参与的运动平面。表现越好的参与者的特点是他们的姿势振荡更复杂(即更大的样本熵),从而增加了抵抗威胁姿势稳定性的扰动的能力。结论:在不同的参与者中,姿势振荡的可变性程度是不同的,这表明了对不同姿势解决方案的广泛探索,因此增强了对平衡扰动的适应性。这种适应性在表现较高的参与者中尤为明显,他们的姿势振荡表现出较低的周期性,因此更复杂的可变性结构。总之,我们的游戏引导了一种姿势重组,鼓励我们在临床环境中进行测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
BMC Sports Science Medicine and Rehabilitation
BMC Sports Science Medicine and Rehabilitation Medicine-Orthopedics and Sports Medicine
CiteScore
3.00
自引率
5.30%
发文量
196
审稿时长
26 weeks
期刊介绍: BMC Sports Science, Medicine and Rehabilitation is an open access, peer reviewed journal that considers articles on all aspects of sports medicine and the exercise sciences, including rehabilitation, traumatology, cardiology, physiology, and nutrition.
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