Leveraging Technology to Engage Supplemental Nutrition Assistance Program Consumers With Children at Farmers Markets: Qualitative Community-Engaged Approach to App Development.

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Callie Ogland-Hand, Jillian Schulte, Owusua Yamoah, Kathryn Poppe, Timothy H Ciesielski, Regan Gee, Ana Claudia Zubieta, Darcy A Freedman
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引用次数: 0

Abstract

Background: Fruit and vegetable consumption is lower than national trends among people receiving Supplemental Nutrition Assistance Program (SNAP) benefits due to economic and physical access barriers. Monetary nutrition incentive programs at farmers markets aim to reduce these barriers to improve diet quality among SNAP consumers. We leveraged community-engaged methods to collaboratively design a mobile app to increase the use of both nutrition incentive programs and farmers markets among SNAP households with children. This population represents about 35% of all SNAP households providing the dual benefit of improving diet for both adults and children.

Objective: In this paper, we share the iterative, community-engaged development process used to design a technology intervention that encourages the integration of farmers markets into the food shopping routines of SNAP consumers with children.

Methods: Our qualitative community-engaged approach was informed by human-centered design, following the inspiration and ideation phases of this framework. In the "inspiration" phase, we worked with community nutrition experts to define both the goal of and target audience for the app (ie, SNAP households with children). In the subsequent "ideation" phase, we completed 3 stages of data collection. We developed 2 interface prototypes and received feedback from end users on design and usability preferences before selecting a baseline model. Additional feedback gathered from qualitative interviews with 20 SNAP consumers with children was incorporated into the app's version 1 (V1) development. We then shared V1 with SNAP consumers, children, and farmers market managers to test the app's functionality, design, and utility.

Results: In the "inspiration" phase, the community nutrition partners identified SNAP consumers with children younger than 18 years as the target population for the app. In the "ideation" phase, we successfully created V1 through 3 stages of a qualitative, community-engaged process. First, about 75% (n=3) of SNAP consumers and all farmers market managers selected a grocery shopping design option for the layout of the app. Second, we integrated features identified by SNAP consumers with children into the app design, such as market information (ie, location with GPS address links, hours, website), likely available market inventory, market events, and grocery shopping checklists. Finally, we obtained recommendations for future versions of the app, including real-time changes in market hours, additional notification options, and grocery list personalization during a demonstration of V1. Both SNAP consumers and farmers market managers expressed interest in the app's launch and utility.

Conclusions: It is feasible for community nutrition researchers to successfully design a community-engaged mobile app with the assistance of software developers. The community-engaged approach was key to us integrating potential end users' preferences in the design of V1. Future work will assess the app's impact on low-income families' use of local farmers markets and nutrition incentive programs, as well as fruit and vegetable consumption.

利用技术与农贸市场的儿童一起参与补充营养援助计划:定性的社区参与应用程序开发方法。
背景:由于经济和物质准入障碍,在接受补充营养援助计划(SNAP)福利的人群中,水果和蔬菜的消费量低于全国趋势。农贸市场的货币营养激励计划旨在减少这些障碍,提高SNAP消费者的饮食质量。我们利用社区参与的方法,共同设计了一款移动应用程序,以增加有孩子的SNAP家庭对营养激励计划和农贸市场的使用。这一人口约占所有SNAP家庭的35%,为成人和儿童提供了改善饮食的双重好处。目的:在本文中,我们分享了迭代的、社区参与的开发过程,用于设计一种技术干预措施,鼓励将农贸市场融入有孩子的SNAP消费者的食品购物流程。方法:我们的定性社区参与方法采用以人为本的设计,遵循该框架的灵感和构思阶段。在“灵感”阶段,我们与社区营养专家合作,确定应用程序的目标和目标受众(即有孩子的SNAP家庭)。在接下来的“构思”阶段,我们完成了3个阶段的数据收集。我们开发了2个界面原型,并在选择基线模型之前收到了最终用户关于设计和可用性偏好的反馈。从对20名有孩子的SNAP消费者的定性访谈中收集的额外反馈被纳入应用程序的第一版(V1)开发中。然后,我们与SNAP消费者、儿童和农贸市场经理分享了V1,以测试应用程序的功能、设计和实用性。结果:在“启发”阶段,社区营养合作伙伴确定了18岁以下儿童的SNAP消费者作为该应用程序的目标人群。在“构思”阶段,我们通过定性的社区参与过程的三个阶段成功创建了V1。首先,大约75% (n=3)的SNAP消费者和所有农贸市场经理为应用程序的布局选择了杂货购物设计选项。其次,我们将有孩子的SNAP消费者识别的功能整合到应用程序设计中,例如市场信息(即带有GPS地址链接的位置、时间、网站)、可能可用的市场库存、市场事件和杂货购物清单。最后,我们获得了对该应用未来版本的建议,包括市场时间的实时变化、额外的通知选项和V1演示期间的购物清单个性化。SNAP的消费者和农贸市场经理都对这款应用的发布和实用性表示了兴趣。结论:社区营养研究人员在软件开发人员的协助下,成功设计社区参与的移动应用程序是可行的。社区参与的方法是我们在V1设计中整合潜在终端用户偏好的关键。未来的工作将评估该应用程序对低收入家庭使用当地农贸市场和营养激励计划以及水果和蔬菜消费的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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