Negotiation games with structured post-hoc intents

IF 3.3 3区 计算机科学 Q2 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
David Warren, Mark Dras, Malcolm Ryan
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引用次数: 0

Abstract

An important class of negotiation games that use human language do not have predefined ‘moves’: it is up to the agents in the game to define moves via natural language that will lead them towards their goal. In the context of other games, however, a notion of intents — structured moves from a predefined set — have been found to be useful. In this paper, we show that it is possible to define and learn post-hoc intents in a practical way for AI agents in a negotiation game, using a text-to-text Transformer model; we show that this improves agent performance, and further allows the definition of a wider range of agents for training.
具有结构化事后意图的谈判游戏
一类使用人类语言的重要谈判游戏没有预定义的“移动”:这取决于游戏中的代理通过自然语言来定义移动,这将引导他们走向目标。然而,在其他游戏的背景下,意图的概念——从预定义的集合中结构化的移动——被发现是有用的。在本文中,我们证明了在协商博弈中,使用文本到文本的Transformer模型,以一种实用的方式为AI代理定义和学习事后意图是可能的;我们表明,这提高了智能体的性能,并进一步允许定义更广泛的智能体进行训练。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Pattern Recognition Letters
Pattern Recognition Letters 工程技术-计算机:人工智能
CiteScore
12.40
自引率
5.90%
发文量
287
审稿时长
9.1 months
期刊介绍: Pattern Recognition Letters aims at rapid publication of concise articles of a broad interest in pattern recognition. Subject areas include all the current fields of interest represented by the Technical Committees of the International Association of Pattern Recognition, and other developing themes involving learning and recognition.
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