Pedro Santos, Martin Ritz, Matevz Domajnko, Reimar Tausch, Martin Schurig, Michael Weinmann
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引用次数: 0
Abstract
This article provides an overview of the challenges and developments of the first autonomous, robot-assisted 3-D digitization approaches that ensure completeness and repeatable high quality of resulting 3-D models for objects of arbitrary shapes and a wide range of materials. The European Cultural Heritage Strategy for the 21st century has spurred demand for fast and efficient 3-D digitization technologies for cultural heritage artifacts. Unlike widely automated 2-D digitization, 3-D often requires significant manual intervention. To address this, at the CultLab3D we developed the CultArm3D, to our knowledge the world's first fully automatic 3-D mass digitization technology, automating the entire process from capturing arbitrary shaped objects to computing the final high-resolution 3-D model as well as all the by-products such as decimated web, AR, 3-D print models, or rendered videos. Addressing the challenges eventually resulted in a technology enabling large-scale, color-faithful capturing and archiving of objects for scientific purposes at the push of a button, producing highly accurate photorealistic representations.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.