Autonomous 3-D Digitization for Arbitrary Cultural Heritage Objects.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Pedro Santos, Martin Ritz, Matevz Domajnko, Reimar Tausch, Martin Schurig, Michael Weinmann
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引用次数: 0

Abstract

This article provides an overview of the challenges and developments of the first autonomous, robot-assisted 3-D digitization approaches that ensure completeness and repeatable high quality of resulting 3-D models for objects of arbitrary shapes and a wide range of materials. The European Cultural Heritage Strategy for the 21st century has spurred demand for fast and efficient 3-D digitization technologies for cultural heritage artifacts. Unlike widely automated 2-D digitization, 3-D often requires significant manual intervention. To address this, at the CultLab3D we developed the CultArm3D, to our knowledge the world's first fully automatic 3-D mass digitization technology, automating the entire process from capturing arbitrary shaped objects to computing the final high-resolution 3-D model as well as all the by-products such as decimated web, AR, 3-D print models, or rendered videos. Addressing the challenges eventually resulted in a technology enabling large-scale, color-faithful capturing and archiving of objects for scientific purposes at the push of a button, producing highly accurate photorealistic representations.

任意文物的自主三维数字化。
本文概述了第一个自主的机器人辅助三维数字化方法的挑战和发展,这些方法确保了任意形状和各种材料的物体的三维模型的完整性和可重复的高质量。21世纪的欧洲文化遗产战略刺激了对快速高效的文化遗产3-D数字化技术的需求。与广泛自动化的二维数字化不同,三维通常需要大量的人工干预。为了解决这个问题,我们在CultLab3D开发了CultArm3D,据我们所知,这是世界上第一个全自动3-D大规模数字化技术,从捕获任意形状的物体到计算最终的高分辨率3-D模型以及所有副产品,如网页、AR、3-D打印模型或渲染视频,整个过程都是自动化的。解决这些挑战最终产生了一种技术,可以在按下按钮的情况下,为科学目的进行大规模、色彩逼真的捕获和存档,产生高度精确的逼真表现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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