Evaluating the Impact of a Constructivist Approach to Treemap Literacy.

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Elif E Firat, Chandana Srinivas, Colm Lang, Bhumika Srinivas, Robert S Laramee, Alark P Joshi, Beatriz Sousa Santos, Alejandra J Magana, Rafael Bidarra
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引用次数: 0

Abstract

Constructivist learning is based on the principle that learners construct knowledge based on their prior knowledge and experiences. We explored the impact of a constructivist approach to introduce students to the Treemaps visualization technique. We developed software that helps students understand Treemaps using a synchronized, multiview, interactive node-link representation of the same data. While students in both groups-the ones who used the node-link diagram with the Treemaps and the ones who used only the interactive Treemaps-demonstrated significant improvement in learning, students who only interacted with the Treemaps representation performed better on a variety of tasks related to reading and interpreting Treemaps.

评估建构主义方法对树图读写能力的影响。
建构主义学习是建立在学习者根据他们的先验知识和经验来建构知识的基础上的。我们探讨了建构主义方法对向学生介绍树图可视化技术的影响。我们开发了软件,帮助学生使用同步的、多视图的、交互的节点链接表示相同的数据来理解Treemaps。两组学生——使用节点链接图和互动式树形图的学生和只使用互动式树形图的学生——在学习上都有显著的进步,而只与树形图互动的学生在阅读和解释树形图的各种任务上表现得更好。
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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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