The rise and fall of memories: Temporal dynamics of visual working memory.

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, EXPERIMENTAL
Andre Sahakian, Surya Gayet, Chris L E Paffen, Stefan Van der Stigchel
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Abstract

Visual working memory (VWM) is a cognitive system, which temporarily stores task-relevant visual information to enable interactions with the environment. In everyday VWM use, we typically decide how long we look to encode information, and how long we wait before acting on the memory. In contrast, VWM is typically studied in unnaturally rigid paradigms that keep presentation times and delays fixed. Here, we ask how visual memories build up over self-paced viewing times, and how they decay over self-paced delays, in a task that naturally engages VWM. We employed a copying task in which participants were tasked to recreate an "example" arrangement of items in an adjacent empty "workspace". We tracked their unconstrained viewing and copying behavior at the level of individual items' viewing times and the time to successful placements (i.e., delay). Our results show that performance monotonically increased for viewing times up to 1 s (per item), and plateaued afterwards. Interestingly, while views exceeding 1 s did not strongly improve performance for short (2-s) delays, views beyond 1-s did improve performance for longer delays. In contrast, this pattern was not observed in Experiments 2A and 2B, where viewing and delay times were experimentally manipulated (i.e., in more typical, rigid paradigms). These findings showcase the importance of considering aspects of naturalistic behavior, like decision-making, when studying VWM. We suggest that in everyday situations, short glances are sufficient for immediate use from VWM, but long views are required for effective delayed use.

记忆的兴衰:视觉工作记忆的时间动态。
视觉工作记忆(VWM)是一种临时存储与任务相关的视觉信息以实现与环境交互的认知系统。在日常的VWM使用中,我们通常会决定对信息进行编码需要多长时间,以及在对内存采取行动之前需要等待多长时间。相比之下,VWM通常在保持呈现时间和延迟固定的非自然刚性范式中进行研究。在这里,我们询问视觉记忆是如何在自定节奏的观看时间中建立起来的,以及它们是如何在自定节奏的延迟中衰减的,在一个自然涉及VWM的任务中。我们采用了一个复制任务,在这个任务中,参与者被要求在相邻的空“工作空间”中重新创建一个项目的“示例”安排。我们在单个项目的观看时间和成功放置的时间(即延迟)的水平上跟踪他们的无约束观看和复制行为。我们的研究结果表明,当观看时间达到1秒(每个项目)时,性能单调增加,之后趋于平稳。有趣的是,虽然超过1秒的视图在较短(2秒)延迟时并没有显著提高性能,但超过1秒的视图在较长延迟时确实提高了性能。相比之下,在实验2A和2B中没有观察到这种模式,在实验2A和2B中,观察和延迟时间被实验操纵(即,在更典型的,刚性范式中)。这些发现表明,在研究VWM时,考虑自然行为(如决策)方面的重要性。我们建议在日常情况下,从VWM立即使用短视就足够了,但要有效地延迟使用,则需要长时间的观察。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Memory & Cognition
Memory & Cognition PSYCHOLOGY, EXPERIMENTAL-
CiteScore
4.40
自引率
8.30%
发文量
112
期刊介绍: Memory & Cognition covers human memory and learning, conceptual processes, psycholinguistics, problem solving, thinking, decision making, and skilled performance, including relevant work in the areas of computer simulation, information processing, mathematical psychology, developmental psychology, and experimental social psychology.
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