Experience with a team-based gamification health app for behavior change adapted to people with diabetes: A pilot study.

IF 1.8 4区 医学 Q4 ENGINEERING, BIOMEDICAL
Technology and Health Care Pub Date : 2025-09-01 Epub Date: 2025-04-30 DOI:10.1177/09287329251332454
Satoshi Inagaki, Kenji Kato, Tomokazu Matsuda, Kozue Abe, Shogo Kurebayashi, Masatomo Mihara, Daisuke Azuma, Michinori Takabe, Yasuhisa Abe, Hisafumi Yasuda
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引用次数: 0

Abstract

BackgroundHealth apps offer promising support for people with diabetes; however, the retention rates are low. Team-based apps and gamification can increase engagement and contribute to sustained use.ObjectiveThis pilot study explored how a team-based gamification app can support diabetes self-care.MethodsIndividuals with diabetes were introduced to a team-based gamification app that encourages the development of new habits. After 6 weeks of use, participants completed a questionnaire on system satisfaction, ease of use, enjoyment, usefulness for self-care, and burden, using a five-point scale. Qualitative data were also collected.ResultsOf the 32 participants, 65% were satisfied, 81% found it useful for lifestyle management, and 71% found it useful for exercise. The team system and challenge-tracking features were the most useful. Participants stated that the app provided emotional support and motivated healthy habits through social comparison; however, they also reported confusion in aligning team and individual needs.ConclusionsThe team-based gamification health app provided emotional support by team members who shared the same goals and motivated healthy lifestyle habits through social comparison.

基于团队的游戏化健康应用程序的经验,用于糖尿病患者的行为改变:一项试点研究。
健康应用程序为糖尿病患者提供了有希望的支持;然而,留存率很低。基于团队的应用和游戏化可以提高用户粘性并促进持续使用。目的:本初步研究探讨基于团队的游戏化应用程序如何支持糖尿病患者的自我护理。方法将糖尿病患者引入以团队为基础的游戏化应用程序,鼓励他们养成新习惯。使用6周后,参与者完成一份关于系统满意度、易用性、享受、自我护理有用性和负担的调查问卷,采用五分制。定性资料也被收集。结果在32名参与者中,65%的人满意,81%的人认为它对生活方式管理有用,71%的人认为它对锻炼有用。团队系统和挑战追踪功能是最有用的。参与者表示,该应用程序通过社会比较提供了情感支持并激发了健康习惯;然而,他们也报告了在协调团队和个人需求方面的混乱。结论基于团队的游戏化健康app为目标相同的团队成员提供情感支持,并通过社会比较激励健康的生活习惯。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Technology and Health Care
Technology and Health Care HEALTH CARE SCIENCES & SERVICES-ENGINEERING, BIOMEDICAL
CiteScore
2.10
自引率
6.20%
发文量
282
审稿时长
>12 weeks
期刊介绍: Technology and Health Care is intended to serve as a forum for the presentation of original articles and technical notes, observing rigorous scientific standards. Furthermore, upon invitation, reviews, tutorials, discussion papers and minisymposia are featured. The main focus of THC is related to the overlapping areas of engineering and medicine. The following types of contributions are considered: 1.Original articles: New concepts, procedures and devices associated with the use of technology in medical research and clinical practice are presented to a readership with a widespread background in engineering and/or medicine. In particular, the clinical benefit deriving from the application of engineering methods and devices in clinical medicine should be demonstrated. Typically, full length original contributions have a length of 4000 words, thereby taking duly into account figures and tables. 2.Technical Notes and Short Communications: Technical Notes relate to novel technical developments with relevance for clinical medicine. In Short Communications, clinical applications are shortly described. 3.Both Technical Notes and Short Communications typically have a length of 1500 words. Reviews and Tutorials (upon invitation only): Tutorial and educational articles for persons with a primarily medical background on principles of engineering with particular significance for biomedical applications and vice versa are presented. The Editorial Board is responsible for the selection of topics. 4.Minisymposia (upon invitation only): Under the leadership of a Special Editor, controversial or important issues relating to health care are highlighted and discussed by various authors. 5.Letters to the Editors: Discussions or short statements (not indexed).
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