{"title":"Effects of Visual Display Unit on Ocular Accommodation in Young Adults.","authors":"Vishal Biswas, Roshni Majumder","doi":"10.22599/bioj.396","DOIUrl":null,"url":null,"abstract":"<p><strong>Purpose: </strong>To evaluate the impact of gaming on ocular accommodative parameters.</p><p><strong>Methods: </strong>A comparative and experimental study was conducted among non-orthoptic university students for a duration of six months from September 2023 to March 2024. After a half-hour of gaming, the subjects' accommodative parameters were examined and compared. The accommodative parameters before and after iPad gaming were compared.</p><p><strong>Results: </strong>The study included 80 participants (mean age 22.96 ± 2.23 years; 50 males, 30 females). Post gaming near-point of accommodation decreased (right eye: 10.75D to 7.15D, p < 0.001), Negative Relative Accommodation (NRA) increased from 2.64 ± 0.23 DS to 2.92 ± 0.37 DS, whereas Positive Relative Accommodation (PRA) decreased from -2.46 ± 0.41 DS to -1.78 ± 0.31 DS. The Monocular Estimation Method (MEM) values showed accommodative lag (right eye: +0.46 ± 0.15 DS to +1.24 ± 0.26 DS, p < 0.001). Monocular Accommodative Facility (MAF) and Binocular Accommodative Facility (BAF) exhibited decrease in facility (MAF; right eye: 10.34 to 4.54 cpm, BAF: 10.65 to 4.90 cpm, p < 0.001).</p><p><strong>Conclusion: </strong>This study shows 30 minutes of gaming using digital devices leads to decrease in accommodative parameters, potentially causing ocular fatigue and binocular vision anomalies in young individuals.</p>","PeriodicalId":36083,"journal":{"name":"British and Irish Orthoptic Journal","volume":"21 1","pages":"51-58"},"PeriodicalIF":0.0000,"publicationDate":"2025-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC12047631/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"British and Irish Orthoptic Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.22599/bioj.396","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2025/1/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 0
Abstract
Purpose: To evaluate the impact of gaming on ocular accommodative parameters.
Methods: A comparative and experimental study was conducted among non-orthoptic university students for a duration of six months from September 2023 to March 2024. After a half-hour of gaming, the subjects' accommodative parameters were examined and compared. The accommodative parameters before and after iPad gaming were compared.
Results: The study included 80 participants (mean age 22.96 ± 2.23 years; 50 males, 30 females). Post gaming near-point of accommodation decreased (right eye: 10.75D to 7.15D, p < 0.001), Negative Relative Accommodation (NRA) increased from 2.64 ± 0.23 DS to 2.92 ± 0.37 DS, whereas Positive Relative Accommodation (PRA) decreased from -2.46 ± 0.41 DS to -1.78 ± 0.31 DS. The Monocular Estimation Method (MEM) values showed accommodative lag (right eye: +0.46 ± 0.15 DS to +1.24 ± 0.26 DS, p < 0.001). Monocular Accommodative Facility (MAF) and Binocular Accommodative Facility (BAF) exhibited decrease in facility (MAF; right eye: 10.34 to 4.54 cpm, BAF: 10.65 to 4.90 cpm, p < 0.001).
Conclusion: This study shows 30 minutes of gaming using digital devices leads to decrease in accommodative parameters, potentially causing ocular fatigue and binocular vision anomalies in young individuals.