{"title":"Present and Future of Everyday-Use Augmented Reality Eyeglasses.","authors":"Praneeth Chakravarthula, Sumanta N Pattanaik","doi":"10.1109/MCG.2024.3491532","DOIUrl":null,"url":null,"abstract":"<p><p>Augmented reality (AR) is emerging as the next ubiquitous wearable technology and is expected to significantly transform various industries in the near future. There has been tremendous investment in developing AR eyeglasses in recent years, including about $45 billion investment by Meta since 2021. Despite such efforts, the existing displays are very bulky in form factor and there has not yet been a socially acceptable eyeglasses-style AR display. Such wearable display eyeglasses promise to unlock enormous potential in diverse applications such as medicine, education, navigation, and many more; but until eyeglass-style AR glasses are realized, those possibilities remain only a dream. My research addresses this problem and makes progress \"towards everyday-use augmented reality eyeglasses\" through computational imaging, displays, and perception. My dissertation (Chakravarthula, 2021) made advances in three key and seemingly distinct areas: first, digital holography and advanced algorithms for compact, high-quality, true 3-D holographic displays; second, hardware and software for robust and comprehensive 3-D eye tracking via Purkinje Images; and third, automatic focus adjusting AR display eyeglasses for well-focused virtual and real imagery, toward potentially achieving 20/20 vision for users of all ages.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"56-66"},"PeriodicalIF":1.7000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2024.3491532","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Augmented reality (AR) is emerging as the next ubiquitous wearable technology and is expected to significantly transform various industries in the near future. There has been tremendous investment in developing AR eyeglasses in recent years, including about $45 billion investment by Meta since 2021. Despite such efforts, the existing displays are very bulky in form factor and there has not yet been a socially acceptable eyeglasses-style AR display. Such wearable display eyeglasses promise to unlock enormous potential in diverse applications such as medicine, education, navigation, and many more; but until eyeglass-style AR glasses are realized, those possibilities remain only a dream. My research addresses this problem and makes progress "towards everyday-use augmented reality eyeglasses" through computational imaging, displays, and perception. My dissertation (Chakravarthula, 2021) made advances in three key and seemingly distinct areas: first, digital holography and advanced algorithms for compact, high-quality, true 3-D holographic displays; second, hardware and software for robust and comprehensive 3-D eye tracking via Purkinje Images; and third, automatic focus adjusting AR display eyeglasses for well-focused virtual and real imagery, toward potentially achieving 20/20 vision for users of all ages.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.