The Effect of Virtual Reality Therapy on Functional Recovery in Subacute Stroke Patients: A Randomized Controlled Trial.

IF 2.2 3区 心理学 Q2 PSYCHOLOGY, CLINICAL
Suheyla Dal Erdogan, Funda Berkan, Onur Armagan, Merih Özgen, Ayşe Merve Çıracıoglu, Hülya Ozen
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引用次数: 0

Abstract

Virtual reality (VR) therapy can potentially enhance upper extremity recovery and motivation in stroke rehabilitation. The BTS Nirvana system, equipped with infrared sensors and real-time audiovisual feedback, enables objective performance recording and supports task-oriented, intensive exercises. This study evaluates the combined effect of VR therapy using BTS Nirvana and conventional rehabilitation on upper extremity functions in subacute stroke patients. This randomized, controlled, single-masked study included 22 subacute hemiplegic patients divided into a virtual reality group (n = 11) and a control group (n = 11). Both groups received conventional therapy for three weeks, with the VR group undergoing additional sessions using the BTS Nirvana system. Upper extremity functions were assessed using the Fugl-Meyer upper extremity scale, Brunnstrom stage, Functional Reach Test, Chedoke Arm and Hand Activity tests, and range of motion measurements. Both groups showed significant improvements (p < 0.05) in most outcomes, except for shoulder adduction (p = 0.222) and shoulder external rotation (p = 0.113). Intergroup analysis favored the VR group for upper extremity Brunnstrom stage (p = 0.030), shoulder external rotation (p = 0.029), and Chedoke arm test scores (p = 0.039). Time-group interaction analysis also highlighted superior improvements in the VR group for these measures (p < 0.05). The BTS Nirvana system is a safe and effective complement to conventional therapy, offering intensive and repetitive training for upper extremity rehabilitation in subacute stroke patients. Further research with larger sample sizes and extended treatment durations is needed to confirm these findings and refine treatment protocols.

虚拟现实治疗对亚急性脑卒中患者功能恢复的影响:一项随机对照试验。
虚拟现实(VR)治疗可以潜在地增强上肢康复和卒中康复的动力。防弹少年团的Nirvana系统配备了红外传感器和实时视听反馈,可以客观地记录表演,并支持以任务为导向的高强度训练。本研究评估了BTS Nirvana联合VR治疗与常规康复对亚急性脑卒中患者上肢功能的影响。这项随机、对照、单屏蔽的研究包括22名亚急性偏瘫患者,分为虚拟现实组(n = 11)和对照组(n = 11)。两组都接受了为期三周的常规治疗,VR组接受了BTS Nirvana系统的额外治疗。采用Fugl-Meyer上肢量表、Brunnstrom分期、功能到达测试、Chedoke手臂和手活动测试以及运动范围测量来评估上肢功能。两组均有显著改善(p
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来源期刊
CiteScore
5.30
自引率
13.30%
发文量
36
期刊介绍: Applied Psychophysiology and Biofeedback is an international, interdisciplinary journal devoted to study of the interrelationship of physiological systems, cognition, social and environmental parameters, and health. Priority is given to original research, basic and applied, which contributes to the theory, practice, and evaluation of applied psychophysiology and biofeedback. Submissions are also welcomed for consideration in several additional sections that appear in the journal. They consist of conceptual and theoretical articles; evaluative reviews; the Clinical Forum, which includes separate categories for innovative case studies, clinical replication series, extended treatment protocols, and clinical notes and observations; the Discussion Forum, which includes a series of papers centered around a topic of importance to the field; Innovations in Instrumentation; Letters to the Editor, commenting on issues raised in articles previously published in the journal; and select book reviews. Applied Psychophysiology and Biofeedback is the official publication of the Association for Applied Psychophysiology and Biofeedback.
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