Bernardo Marques, Diogo Moreira, Martim Neves, Susana Bras, Jose Maria Fernandes, Mike Potel
{"title":"Battle Against Your Fears: Virtual Reality Serious Games and Physiological Analysis for Phobia Treatment.","authors":"Bernardo Marques, Diogo Moreira, Martim Neves, Susana Bras, Jose Maria Fernandes, Mike Potel","doi":"10.1109/MCG.2024.3497672","DOIUrl":null,"url":null,"abstract":"<p><p>Advancements in virtual reality (VR) technology have enabled its use to assist in multiple fields. This study introduces a comprehensive framework designed to support exposure therapy through a series of VR serious games and physiological monitoring. It relies on a generic architecture, allowing for the modification of VR stimuli according to different phobias (e.g., arachnophobia, acrophobia), while the remaining modules can be reused for data collection and analysis. Furthermore, the framework incorporates customizable biofeedback mechanisms that trigger specific events or adjust stimulus levels based on physiological responses. Prior to integration into the overall architecture, the proposed VR serious games underwent assessment in various events with a total of 56 participants. In addition, the framework's ability to capture diverse biosignals and synchronize them with other relevant metrics was evaluated through two user studies involving a total of 23 participants.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"45 1","pages":"67-75"},"PeriodicalIF":1.7000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2024.3497672","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Advancements in virtual reality (VR) technology have enabled its use to assist in multiple fields. This study introduces a comprehensive framework designed to support exposure therapy through a series of VR serious games and physiological monitoring. It relies on a generic architecture, allowing for the modification of VR stimuli according to different phobias (e.g., arachnophobia, acrophobia), while the remaining modules can be reused for data collection and analysis. Furthermore, the framework incorporates customizable biofeedback mechanisms that trigger specific events or adjust stimulus levels based on physiological responses. Prior to integration into the overall architecture, the proposed VR serious games underwent assessment in various events with a total of 56 participants. In addition, the framework's ability to capture diverse biosignals and synchronize them with other relevant metrics was evaluated through two user studies involving a total of 23 participants.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.