Effect of virtual reality on improving arm function in individuals with cerebral palsy: an overview of meta-analyses.

IF 1.7
Developmental neurorehabilitation Pub Date : 2025-01-01 Epub Date: 2025-05-07 DOI:10.1080/17518423.2025.2499803
Yuping Chen, Jin Xu, Ayanna Howard
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Abstract

This overview was to understand the impact of virtual reality (VR) on upper-extremity function in individuals with cerebral palsy (CP). A systematic literature search was conducted using electronic databases (e.g. PubMed, Web of Science) and a manual search of the reference lists of each article. The quality of meta-analysis, average effect size, heterogeneity, and moderators were extracted and evaluated. Thirteen meta-analyses were included, with only one review (7.7%) rated High and the rest rated Critical Low (53.8%) or Low (38.5%). Immediate post-VR effect ranged from medium to large effect with an average effect of 0.69: VR showed a large effect of arm function (0.81) but a small effect of hand function (0.43). Short-term VR effect was inconsistent. Most meta-analyses showed moderate to substantial heterogeneity. VR seems to be a viable intervention to improve arm function, but further studies with vigorous design are needed.

虚拟现实对脑瘫患者手臂功能改善的影响:荟萃分析综述。
本综述旨在了解虚拟现实(VR)对脑瘫(CP)患者上肢功能的影响。使用电子数据库(如PubMed、Web of Science)进行系统的文献检索,并对每篇文章的参考文献列表进行人工检索。提取并评估meta分析的质量、平均效应大小、异质性和调节因子。纳入13项荟萃分析,其中只有1项评价(7.7%)评价为高,其余评价为临界低(53.8%)或低(38.5%)。VR后即刻效应从中等到较大,平均效应为0.69,其中VR对手臂功能的影响较大(0.81),对手功能的影响较小(0.43)。短期VR效果不一致。大多数荟萃分析显示中度至实质性异质性。虚拟现实似乎是一种可行的干预措施,以改善手臂功能,但需要进一步的研究有力的设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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