Evaluating User Experience and Satisfaction in a Concussion Rehabilitation App: Usability Study.

IF 2 Q3 HEALTH CARE SCIENCES & SERVICES
Michael G Hutchison, Alex P Di Battista, Kyla L Pyndiura
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引用次数: 0

Abstract

Background: Evidence-based guidelines support the use of structured exercise to facilitate concussion recovery. Despite the growing number of mobile health (mHealth) apps aimed at managing concussions, few focus on delivering exercise rehabilitation protocols. Therefore, a mobile app was developed to provide personalized rehabilitation programs based on evidence-based exercise principles designed to cater to individuals recovering from concussions.

Objective: This study aimed to evaluate the usability and user experience of a mobile app designed to deliver an evidence-based rehabilitation program to individuals recovering from concussions.

Methods: A two-week prospective single-arm pilot study was conducted among adults with a physician-diagnosed concussion. Participants engaged in home-based rehabilitation exercises through a mobile app. Usability was assessed using a combination of the mHealth App Usability Questionnaire (MAUQ) and five custom questions evaluating confidence in recommendations, exercise flow, clarity of voice commands, and usability of the exercise report feature. Following the two-week period, participants rated each question on a 7-point Likert scale ranging from "strongly agree" to "strongly disagree".

Results: Twenty-six participants consented and were enrolled in the study, with 23 participants (82%) completing all study components at the end of two weeks. The majority of participants were women, aged 26-38 years, and on average, approximately at three months postconcussion. Responses to both the MAUQ and custom questions were overwhelmingly positive. Overall, seven MAUQ questions received 100% positive responses, with no single question scoring below 83% positive responses. In the "ease of use and satisfaction" category, 100% of users responded positively to questions on ease of learning, usability, interface likeness, and comfort in social settings, while 83%-96% (19-22) of users responded positively to the remaining four questions. In the "system information arrangement" category, 100% (N=23) of users rated screen navigation, function usability, and health care service acceptability positively, with 87%-96% of users approving action acknowledgment, error recovery, and expected functions. Under the "usefulness" category, 96% (n=22) of users found the app beneficial for health and well-being, and 91% (n=21) users felt it effectively managed their health. For the five custom questions, 100% (N=23) users responded positively to voice command clarity, exercise awareness, ease of following exercises, and report understandability, with a single unfavorable response noted for confidence in app recommendations.

Conclusions: The findings of this study indicate that the mobile app is a user-friendly platform for delivering evidence-based exercise rehabilitation to individuals recovering from concussions. Positive user feedback, particularly in the areas of recommendation confidence, ease of exercise flow, and clarity of voice commands, highlights the app's potential to support concussion recovery. Future iterations of the app will aim to improve time efficiency and streamline error recovery processes to further enhance the user experience.

评估脑震荡康复应用程序中的用户体验和满意度:可用性研究。
背景:基于证据的指南支持使用有组织的运动来促进脑震荡的恢复。尽管越来越多的移动健康(mHealth)应用程序旨在管理脑震荡,但很少有人关注提供运动康复方案。因此,开发了一款移动应用程序,以提供基于循证运动原则的个性化康复计划,旨在满足脑震荡患者的康复需求。目的:本研究旨在评估移动应用程序的可用性和用户体验,该应用程序旨在为脑震荡患者提供循证康复计划。方法:一项为期两周的前瞻性单臂先导研究在诊断为脑震荡的成年人中进行。参与者通过移动应用程序进行基于家庭的康复练习。可用性评估使用移动健康应用程序可用性问卷(MAUQ)和五个自定义问题的组合,评估对建议的信心、运动流程、语音命令的清晰度和运动报告功能的可用性。在两周之后,参与者按照7分的李克特量表对每个问题进行打分,从“非常同意”到“非常不同意”。结果:26名参与者同意并被纳入研究,其中23名参与者(82%)在两周结束时完成了所有研究内容。大多数参与者是女性,年龄在26-38岁之间,平均大约在脑震荡后三个月。对MAUQ和custom问题的回答都非常积极。总体而言,7个MAUQ问题获得了100%的正面回应,没有一个问题的正面回应低于83%。在“易用性和满意度”类别中,100%的用户对易学性、可用性、界面相似性和社交环境舒适性的问题做出了积极的回应,而83%-96%(19-22)的用户对其余四个问题做出了积极的回应。在“系统信息安排”类别中,100% (N=23)的用户对屏幕导航、功能可用性和医疗服务可接受性给予正面评价,其中87%-96%的用户对动作确认、错误恢复和预期功能给予肯定。在“有用性”类别中,96% (n=22)的用户认为该应用程序有益于健康和幸福,91% (n=21)的用户认为它有效地管理了他们的健康。对于五个自定义问题,100% (N=23)的用户对语音命令的清晰度、运动意识、后续练习的易用性和报告的可理解性做出了积极的反应,只有一个负面的反应表明对应用程序推荐的信心。结论:本研究的结果表明,移动应用程序是一个用户友好的平台,为脑震荡患者提供循证运动康复。积极的用户反馈,特别是在推荐信心、运动流程的易用性和语音命令的清晰度方面,突出了该应用程序支持脑震荡恢复的潜力。该应用程序的未来迭代将旨在提高时间效率,简化错误恢复过程,以进一步增强用户体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
JMIR Formative Research
JMIR Formative Research Medicine-Medicine (miscellaneous)
CiteScore
2.70
自引率
9.10%
发文量
579
审稿时长
12 weeks
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